Searched refs:DEG_TO_RAD (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dengine.c22 #define DEG_TO_RAD(DEG) ((DEG) * M_PI / 180.0) macro
270 float x = throwDist * cos(DEG_TO_RAD(crankAngle));
271 float y = throwDist * sin(DEG_TO_RAD(crankAngle));
320 *x0 = throwDist * cos(DEG_TO_RAD(crankAngle));
321 *y0 = throwDist * sin(DEG_TO_RAD(crankAngle));
427 float x = cos(DEG_TO_RAD(angle));
428 float y = sin(DEG_TO_RAD(angle));
572 const float x1 = holeRadius * cos(DEG_TO_RAD(i));
573 const float y1 = holeRadius * sin(DEG_TO_RAD(i));
577 y2 = squareSize * tan(DEG_TO_RAD(
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H A Dcuberender.c18 #define DEG_TO_RAD (3.14159 / 180.0) macro
250 pos[0] = dist * sin(longitude * DEG_TO_RAD);
251 pos[1] = dist * sin(latitude * DEG_TO_RAD);
252 pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
H A Dshadowtex.c42 #define DEG_TO_RAD (3.14159 / 180.0) macro
57 static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
389 pos[0] = dist * sin(longitude * DEG_TO_RAD);
390 pos[1] = dist * sin(latitude * DEG_TO_RAD);
391 pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);

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