Searched refs:DisplayFramebufferScale (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
105 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
108 draw_data->ScaleClipRects(io.DisplayFramebufferScale);
H A Dimgui_impl_gtk3.cpp244 io.DisplayFramebufferScale = ImVec2(scale_factor, scale_factor);
/xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
105 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
108 draw_data->ScaleClipRects(io.DisplayFramebufferScale);
H A Dimgui_impl_gtk3.cpp244 io.DisplayFramebufferScale = ImVec2(scale_factor, scale_factor);
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.h1305 ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. member in struct:ImGuiIO
1898 ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
H A Dimgui_demo.cpp2714 ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
H A Dimgui.cpp1169 DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
3736 draw_data->FramebufferScale = io.DisplayFramebufferScale;
4783 nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
8062 const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.h1305 ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. member in struct:ImGuiIO
1898 ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
H A Dimgui.cpp1169 DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
3736 draw_data->FramebufferScale = io.DisplayFramebufferScale;
4783 nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
8062 const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well

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