| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 16 // 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); 105 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); 142 // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps. 145 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; 147 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
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| H A D | imgui_impl_gtk3.cpp | 241 io.DisplaySize = ImVec2((float)gtk_widget_get_allocated_width(g_GtkGlArea),
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 16 // 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); 105 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); 142 // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps. 145 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; 147 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
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| H A D | imgui_impl_gtk3.cpp | 241 io.DisplaySize = ImVec2((float)gtk_widget_get_allocated_width(g_GtkGlArea),
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| /xsrc/external/mit/twm/dist/src/ |
| H A D | resize.c | 70 static void DisplaySize(TwmWindow *tmp_win, int width, int height); 182 DisplaySize(tmp_win, origWidth, origHeight); 211 DisplaySize(tmp_win, origWidth, origHeight); 246 DisplaySize(tmp_win, origWidth, origHeight); 350 DisplaySize(tmp_win, dragWidth, dragHeight); 466 DisplaySize(tmp_win, dragWidth, dragHeight); 477 DisplaySize(TwmWindow *tmp_win, int width, int height) function in typeref:typename:void
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| /xsrc/external/mit/ctwm/dist/ |
| H A D | win_resize.c | 74 static void DisplaySize(TwmWindow *tmp_win, int width, int height); 231 DisplaySize(tmp_win, origWidth, origHeight); 264 DisplaySize(tmp_win, origWidth, origHeight); 301 DisplaySize(tmp_win, origWidth, origHeight); 422 DisplaySize(tmp_win, dragWidth, dragHeight); 558 DisplaySize(tmp_win, dragWidth, dragHeight); 564 * DisplaySize - display the size in the dimensions window 574 static void DisplaySize(TwmWindow *tmp_win, int width, int height) function in typeref:typename:void
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| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.h | 345 IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) 346 IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] 1288 ImVec2 DisplaySize; // <unset> // Main display size, in pixels. member in struct:ImGuiIO 1511 static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } 1795 // All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well) 1897 ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) member in struct:ImDrawData 1898 ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize [all...] |
| H A D | imgui.cpp | 242 io.DisplaySize.x = 1920.0f; // set the current display width 243 io.DisplaySize.y = 1280.0f; // set the current display height here 274 // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize 275 // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize 298 // - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize) 299 // In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize. 897 Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension. 1152 DisplaySize = ImVec2(-1.0f, -1.0f); 3370 IM_ASSERT(g.IO.DisplaySize [all...] |
| H A D | imgui_demo.cpp | 2713 ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); 3875 ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? io.DisplaySize.y - DISTANCE : DISTANCE);
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| H A D | imgui_widgets.cpp | 5494 SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y));
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| /xsrc/external/mit/MesaLib.old/dist/src/vulkan/overlay-layer/ |
| H A D | overlay.cpp | 1041 viewport.width = draw_data->DisplaySize.x; 1042 viewport.height = draw_data->DisplaySize.y; 1051 * draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin 1055 scale[0] = 2.0f / draw_data->DisplaySize.x; 1056 scale[1] = 2.0f / draw_data->DisplaySize.y; 1410 ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height);
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.h | 345 IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) 346 IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] 1288 ImVec2 DisplaySize; // <unset> // Main display size, in pixels. member in struct:ImGuiIO 1511 static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } 1795 // All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well) 1897 ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) member in struct:ImDrawData 1898 ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize [all...] |
| H A D | imgui.cpp | 242 io.DisplaySize.x = 1920.0f; // set the current display width 243 io.DisplaySize.y = 1280.0f; // set the current display height here 274 // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize 275 // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize 298 // - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize) 299 // In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize. 897 Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension. 1152 DisplaySize = ImVec2(-1.0f, -1.0f); 3370 IM_ASSERT(g.IO.DisplaySize [all...] |
| H A D | imgui_widgets.cpp | 5494 SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y));
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| /xsrc/external/mit/MesaLib/dist/src/vulkan/overlay-layer/ |
| H A D | overlay.cpp | 1280 viewport.width = draw_data->DisplaySize.x; 1281 viewport.height = draw_data->DisplaySize.y; 1290 * draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin 1294 scale[0] = 2.0f / draw_data->DisplaySize.x; 1295 scale[1] = 2.0f / draw_data->DisplaySize.y; 1691 ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height);
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