Searched refs:Fixed (Results 1 - 25 of 37) sorted by relevance

12

/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D7.0.2.rst33 - Fixed a vertex buffer wrapping issue (bug 9962)
37 - Fixed a blending/banding issue (bug 11931)
38 - Fixed a GLU matrix inversion bug (#6748)
39 - Fixed problem with large glDrawArrays calls and indirect rendering
41 - Fixed an assortment of i965 driver bugs
42 - Fixed x86-64 vertex transformation bug (12216)
43 - Fixed X server crash caused by multiple indirect rendering clients
46 - Fixed a glCopyPixels/glPixelZoom bug (12417)
47 - Fixed a bug when using glMaterial in display lists (bug 10604)
48 - Fixed
[all...]
H A D7.0.rst30 - Fixed a few fog-related bugs.
31 - Fixed broken GLSL mix() function.
32 - Fixed broken GLSL exp() functions.
33 - Fixed GLSL mod4(vec4, vec4) bug.
35 - Fixed an R300 driver bug that caused Xorg composite manager to crash
36 - Fixed R300 vertex program/matrix bug (10848)
43 - Fixed a positional light source bug (bug 11009)
44 - Fixed point size attenuation problem (bug 11042)
46 - Fixed a TLS / TEXTREL problem (bug 7459)
H A D7.5.1.rst43 - Fixed swapbuffers jerkiness in Doom3/etc in Intel drivers.
44 - Fixed front buffer rendering bug in Intel drivers.
45 - Fixed minor GLX memory leaks.
46 - Fixed some texture env / fragment program state bugs.
47 - Fixed some Gallium glBlitFramebuffer() bugs
49 - Fixed Gallium glBitmap() Z position bug
53 - Fixed 32/64-bit cross compilation issue in gen_matypes.c
54 - Fixed glXCreateGLXPixmap() for direct rendering.
55 - Fixed Gallium glCopyPixels(GL_STENCIL_INDEX) mispositioned image bug.
H A D7.6.1.rst38 - Fixed crash caused by glXCopyContext() and glXDestroyContext(), bug
42 - Fixed default texture binding bug when a bound texture was deleted.
45 - Fixed AUX buffer breakage (bug 24426).
46 - Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
47 - Fixed Gallium Cell driver compilation failure.
48 - Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so
50 - Fixed glBitmap bugs in Intel drivers.
51 - Fixed a number of Microsoft Visual Studio compilation problems.
52 - Fixed clipping / provoking vertex bugs in i965 driver.
56 - Fixed assorte
[all...]
H A D7.4.3.rst32 - Fixed texture object reference counting bug (bug 21756)
36 - Fixed some OSMesa build issues
37 - Fixed a vertex buffer object crash
38 - Fixed broken glTexImage3D() when image type = GL_BITMAP
39 - Fixed some GLSL preprocessor bugs
40 - Fixed framebuffer mem leak in i945/i965 DRI drivers
41 - Fixed texture coordinate repeat bug in swrast (bug 21872)
42 - Fixed incorrect viewport clamping (lower bound is zero, not one)
H A D7.0.4.rst26 - Fixed a per-vertex glMaterial bug which could cause bad lighting
27 - Fixed potential crash in AA/smoothed triangle rendering when using a
29 - Fixed glDrawElement + VBO segfault (bug 16156)
30 - Fixed GLSL linker bug causing generic vertex attributes to get
32 - Fixed stack overflow when using glPixelZoom on Windows
33 - Fixed broken all(bvec2) GLSL function, added misc missing bvec
36 - Fixed broken glGetUniformiv() (bug 13774)
H A D7.8.2.rst42 - Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
43 - Fixed Gallium Cell driver to buildable, runable state
44 - Fixed bad error checking for
46 - Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
67 - Fixed texture LOD clamping in i915 driver. `Bug
72 - Fixed hangs in etracer on 830 and 845 chipsets. `Bug
74 - Fixed tiling of small textures on all Intel drivers.
75 - Fixed crash in Savage driver when using ``_mesa_CopyTexImage2D``.
79 - Fixed ``__glXInitializeVisualConfigFromTags``'s handling of
81 - Fixed regressio
[all...]
H A D7.2.rst40 - Fixed display list bug involving primitives split across lists (bug
42 - Fixed some issues with glBindAttribLocation()
43 - Fixed crash in \_tnl_InvalidateState() found with Amira (bug 15834)
45 - Fixed some vertex/pixel buffer object reference counting bugs
46 - Fixed depth/stencil bug in i915/945 driver
47 - Fixed some shader flow control bugs in i965 driver
48 - Fixed a few tdfx driver bugs which prevented driver from working
49 - Fixed multisample enable/disable bug
H A D7.4.1.rst32 - Fixed a two-sided lighting bug in fixed-function-to-GPU code
34 - Fixed some Darwin issues (Jeremy Huddleston)
37 - Fixed incorrect texture unit bias in TXB instruction
40 - Fixed point rendering in software rasterizer
41 - Fixed potential deadlock in object hash functions
44 - Fixed glPopAttrib() bug when restoring user clip planes
H A D7.4.2.rst32 - Fixed segfault when rendering to front buffer with DRI 1.
33 - Fixed swrast texture rectangle bug when wrap mode =
35 - Fixed texture object mem leak during context destruction.
36 - Fixed a state validation bug in glCopyTex[Sub]Image()
37 - Fixed some i965 GLSL bugs.
38 - Fixed an R300 driver texture object bad memory reference.
H A D7.4.rst39 - Fixed some error checking in glUniform()
40 - Fixed a potential glTexImage('proxy target') segfault
41 - Fixed bad reference counting for 1D/2D texture arrays
42 - Fixed VBO + glPush/PopClientAttrib() bug #19835
44 - Fixed a Windows compilation failure in s_triangle.c
45 - Fixed a GLSL array indexing bug
H A D7.7.1.rst32 - Fixed broken blending to multiple color buffers in swrast driver.
34 - Fixed mipmap generation bug caused by invalid viewport state.
36 - Fixed Windows build.
37 - Fixed broken glMultiDrawElements().
39 - Fixed several render to texture bugs.
43 - Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
H A D7.5.2.rst42 - Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
43 - Fixed GLSL linker/preprocessor version directive issue seen in Wine
48 - Fixed random number usage in GLX code.
49 - Fixed invalid GL_OUT_OF_MEMORY error sometimes raised by
H A D7.0.1.rst29 - Fixed some MingW build issues
38 - Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
42 - Fixed polygon stipple bug in i915 driver
48 - Fixed a GLSL function call bug (#11731)
52 - Fixed a few memory-related bugs in GLU library
H A D7.0.3.rst35 - Fixed GLX indirect vertex array rendering bug (14197)
36 - Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
38 - Fixed glBindTexture() crash upon bad target (bug 14514)
39 - Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
42 - Fixed minor point rasterization regression (bug 11016)
H A D6.5.2.rst69 - Fixed broken RGBA LogicOps in Intel DRI drivers
70 - Fixed some fragment program bugs in Intel i915 DRI driver
71 - Fixed glGetVertexAttribfvARB bug 8883
73 - Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044)
74 - Fixed some gluBuild2DMipmaps() bugs (Greg McGarragh)
75 - Fixed broken "mgl" name mangling
H A D7.8.3.rst46 - Fixed a bug rendering to 16-bit buffers using swrast.
47 - Fixed a state tracker/TGSI bug that caused crashes when using
49 - Fixed an issue rendering to 32-bit channels with swrast (bug
H A D6.5.3.rst60 - Fixed a number of framebuffer/renderbuffer reference counting bugs
61 - Fixed a few bugs in software-emulated alpha planes
64 - Fixed a number of bugs that prevented "depth-peeling" rendering from
H A D7.4.4.rst32 - Fixed i965/i915 segfault in screen destruction (bug 22408)
H A D7.5.rst74 - Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
80 - Fixed some GLSL preprocessor bugs
H A D7.3.rst44 - Fixed several bugs (#18367 and #19625) in glXMakeContextCurrent()
H A D10.4.5.rst74 - main: Fixed \_mesa_GetCompressedTexImage_sw to copy slices correctly.
H A D7.1.rst44 - Fixed some error code/detection bugs in the GLSL-related API
/xsrc/external/mit/xorgproto/dist/include/X11/extensions/
H A Drenderproto.h45 #define Fixed INT32 macro
119 Fixed x;
120 Fixed y;
139 Fixed top;
140 Fixed bottom;
169 Fixed l, r, y;
504 Fixed matrix11;
505 Fixed matrix12;
506 Fixed matrix13;
507 Fixed matrix2
[all...]
/xsrc/external/mit/MesaLib/dist/docs/ci/
H A Dbare-metal.rst55 # Fixed dhcp addresses for my sanity, and setting a tag for

Completed in 11 milliseconds

12