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    Searched refs:GLSL_PRECISION_HIGH (Results 1 - 5 of 5) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
builtin_variables.cpp 712 GLSL_PRECISION_HIGH,
994 add_const("gl_MaxViewports", GLSL_PRECISION_HIGH,
1130 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH,
1139 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH,
1147 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH,
1179 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1181 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, GLSL_PRECISION_HIGH,
1183 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, GLSL_PRECISION_HIGH,
1187 GLSL_PRECISION_HIGH, "gl_TessLevelOuter")->data.patch = 1;
1189 GLSL_PRECISION_HIGH, "gl_TessLevelInner")->data.patch = 1
    [all...]
lower_precision.cpp 297 case GLSL_PRECISION_HIGH:
459 return mediump ? GLSL_PRECISION_MEDIUM : GLSL_PRECISION_HIGH;
481 return GLSL_PRECISION_HIGH;
517 return GLSL_PRECISION_HIGH;
548 return GLSL_PRECISION_HIGH;
587 var->data.precision = GLSL_PRECISION_HIGH;
614 var->data.precision = GLSL_PRECISION_HIGH;
builtin_types.cpp 56 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"),
57 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"),
58 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
  /xsrc/external/mit/MesaLib/dist/src/compiler/
glsl_types.h 281 GLSL_PRECISION_HIGH,
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/
glsl_types.h 193 GLSL_PRECISION_HIGH,

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