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    Searched refs:GLSL_TYPE_FLOAT (Results 1 - 25 of 144) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/
sampler_types_test.cpp 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2)
57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3)
58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4)
59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2
    [all...]
set_uniform_initializer_tests.cpp 246 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
251 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
256 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
261 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
266 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
271 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
276 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
281 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
286 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
291 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4)
    [all...]
uniform_initializer_utils.cpp 90 case GLSL_TYPE_FLOAT:
135 case GLSL_TYPE_FLOAT:
268 case GLSL_TYPE_FLOAT:
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
sampler_types_test.cpp 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2)
57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3)
58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4)
59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2
    [all...]
set_uniform_initializer_tests.cpp 239 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
244 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
249 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
254 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
259 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
264 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
269 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
274 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
279 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
284 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4)
    [all...]
uniform_initializer_utils.cpp 90 case GLSL_TYPE_FLOAT:
135 case GLSL_TYPE_FLOAT:
268 case GLSL_TYPE_FLOAT:
  /xsrc/external/mit/MesaLib/dist/src/compiler/
builtin_type_macros.h 45 DECL_VEC_TYPE(float, vec, GLSL_TYPE_FLOAT, GL_FLOAT)
55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
59 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
60 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
61 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
62 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
63 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4
    [all...]
glsl_types.h 71 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
76 GLSL_TYPE_FLOAT,
108 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
173 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
299 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
741 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
833 return base_type == GLSL_TYPE_FLOAT;
925 base_type == GLSL_TYPE_FLOAT;
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/
builtin_type_macros.h 45 DECL_VEC_TYPE(float, vec, GLSL_TYPE_FLOAT, GL_FLOAT)
55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
59 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
60 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
61 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
62 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
63 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4
    [all...]
glsl_types.h 67 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
72 GLSL_TYPE_FLOAT,
130 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
209 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
571 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
631 return base_type == GLSL_TYPE_FLOAT;
673 base_type == GLSL_TYPE_FLOAT;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/
pan_blend_shaders.c 108 nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color");
109 nir_variable *c_dst = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_SecondaryColor");
110 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor");
111 nir_variable *c_con = nir_variable_create(shader, nir_var_uniform, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "constant");
pan_wallpaper.c 46 nir_variable *c_texcoord = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_TexCoord");
47 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor");
  /xsrc/external/mit/MesaLib/src/compiler/glsl/
ir_expression_operation_constant.h 44 case GLSL_TYPE_FLOAT:
68 case GLSL_TYPE_FLOAT:
89 case GLSL_TYPE_FLOAT:
107 case GLSL_TYPE_FLOAT:
122 case GLSL_TYPE_FLOAT:
137 case GLSL_TYPE_FLOAT:
152 case GLSL_TYPE_FLOAT:
164 case GLSL_TYPE_FLOAT:
176 case GLSL_TYPE_FLOAT:
188 case GLSL_TYPE_FLOAT
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/
dxil_enums.c 38 case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
62 case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_glsl_types.cpp 43 case GLSL_TYPE_FLOAT:
120 case GLSL_TYPE_FLOAT:
  /xsrc/external/mit/MesaLib.old/src/compiler/glsl/
ir_expression_operation_constant.h 44 case GLSL_TYPE_FLOAT:
68 case GLSL_TYPE_FLOAT:
89 case GLSL_TYPE_FLOAT:
107 case GLSL_TYPE_FLOAT:
122 case GLSL_TYPE_FLOAT:
137 case GLSL_TYPE_FLOAT:
152 case GLSL_TYPE_FLOAT:
164 case GLSL_TYPE_FLOAT:
176 case GLSL_TYPE_FLOAT:
188 case GLSL_TYPE_FLOAT
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
uniforms.c 186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
281 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
288 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
344 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
356 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2)
    [all...]
uniform_query.cpp 381 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
421 case GLSL_TYPE_FLOAT:
485 case GLSL_TYPE_FLOAT: {
514 case GLSL_TYPE_FLOAT:
570 case GLSL_TYPE_FLOAT:
645 case GLSL_TYPE_FLOAT: {
695 case GLSL_TYPE_FLOAT: {
769 case GLSL_TYPE_FLOAT:
936 case GLSL_TYPE_FLOAT:
1012 match = basicType == GLSL_TYPE_FLOAT;
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
uniforms.c 188 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
198 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
209 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
222 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
269 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
276 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
283 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
290 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
346 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
358 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2)
    [all...]
uniform_query.cpp 348 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
382 case GLSL_TYPE_FLOAT:
438 case GLSL_TYPE_FLOAT: {
467 case GLSL_TYPE_FLOAT:
519 case GLSL_TYPE_FLOAT:
589 case GLSL_TYPE_FLOAT: {
633 case GLSL_TYPE_FLOAT: {
701 case GLSL_TYPE_FLOAT:
868 case GLSL_TYPE_FLOAT:
1065 if (basicType == GLSL_TYPE_FLOAT) {
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
ir.cpp 287 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
647 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1);
743 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
806 case GLSL_TYPE_FLOAT:
876 case GLSL_TYPE_FLOAT:
943 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
965 case GLSL_TYPE_FLOAT: return this->value.f[i];
987 case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
1009 case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
1031 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/compiler/nir/
nir_lower_bitmap.c 84 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/
nir_lower_bitmap.c 92 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
  /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/
panvk_vX_meta_clear.c 369 return GLSL_TYPE_FLOAT;
380 return GLSL_TYPE_FLOAT;
384 return GLSL_TYPE_FLOAT;
676 dev->meta.clear_attachment.color[rt][GLSL_TYPE_FLOAT].shader =
681 GLSL_TYPE_FLOAT,
682 &dev->meta.clear_attachment.color[rt][GLSL_TYPE_FLOAT].shader_info);
690 GLSL_TYPE_FLOAT,
697 GLSL_TYPE_FLOAT,
704 GLSL_TYPE_FLOAT,
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
ir.cpp 291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
744 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1);
890 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
939 case GLSL_TYPE_FLOAT:
968 case GLSL_TYPE_FLOAT:
1048 case GLSL_TYPE_FLOAT:
1120 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
1145 case GLSL_TYPE_FLOAT: return this->value.f[i];
1179 case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
1204 case GLSL_TYPE_FLOAT: return (int16_t) this->value.f[i]
    [all...]

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