| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/ |
| sampler_types_test.cpp | 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2) 57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4) 59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2 [all...] |
| set_uniform_initializer_tests.cpp | 246 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 251 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 256 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); 261 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); 266 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); 271 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); 276 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); 281 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); 286 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); 291 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4) [all...] |
| uniform_initializer_utils.cpp | 90 case GLSL_TYPE_FLOAT: 135 case GLSL_TYPE_FLOAT: 268 case GLSL_TYPE_FLOAT:
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/ |
| sampler_types_test.cpp | 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2) 57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4) 59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2 [all...] |
| set_uniform_initializer_tests.cpp | 239 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 244 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 249 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); 254 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); 259 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); 264 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); 269 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); 274 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); 279 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); 284 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4) [all...] |
| uniform_initializer_utils.cpp | 90 case GLSL_TYPE_FLOAT: 135 case GLSL_TYPE_FLOAT: 268 case GLSL_TYPE_FLOAT:
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| /xsrc/external/mit/MesaLib/dist/src/compiler/ |
| builtin_type_macros.h | 45 DECL_VEC_TYPE(float, vec, GLSL_TYPE_FLOAT, GL_FLOAT) 55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) 56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) 57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4) 59 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2) 60 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2) 61 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3) 62 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3) 63 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) 64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4 [all...] |
| glsl_types.h | 71 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, 76 GLSL_TYPE_FLOAT, 108 case GLSL_TYPE_FLOAT: /* TODO handle mediump */ 173 case GLSL_TYPE_FLOAT: /* TODO handle mediump */ 299 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 741 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || 833 return base_type == GLSL_TYPE_FLOAT; 925 base_type == GLSL_TYPE_FLOAT;
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/ |
| builtin_type_macros.h | 45 DECL_VEC_TYPE(float, vec, GLSL_TYPE_FLOAT, GL_FLOAT) 55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) 56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) 57 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4) 59 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2) 60 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2) 61 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3) 62 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3) 63 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) 64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4 [all...] |
| glsl_types.h | 67 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, 72 GLSL_TYPE_FLOAT, 130 case GLSL_TYPE_FLOAT: /* TODO handle mediump */ 209 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 571 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || 631 return base_type == GLSL_TYPE_FLOAT; 673 base_type == GLSL_TYPE_FLOAT;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/ |
| pan_blend_shaders.c | 108 nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color"); 109 nir_variable *c_dst = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_SecondaryColor"); 110 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor"); 111 nir_variable *c_con = nir_variable_create(shader, nir_var_uniform, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "constant");
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| pan_wallpaper.c | 46 nir_variable *c_texcoord = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_TexCoord"); 47 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor");
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| /xsrc/external/mit/MesaLib/src/compiler/glsl/ |
| ir_expression_operation_constant.h | 44 case GLSL_TYPE_FLOAT: 68 case GLSL_TYPE_FLOAT: 89 case GLSL_TYPE_FLOAT: 107 case GLSL_TYPE_FLOAT: 122 case GLSL_TYPE_FLOAT: 137 case GLSL_TYPE_FLOAT: 152 case GLSL_TYPE_FLOAT: 164 case GLSL_TYPE_FLOAT: 176 case GLSL_TYPE_FLOAT: 188 case GLSL_TYPE_FLOAT [all...] |
| /xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/ |
| dxil_enums.c | 38 case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32; 62 case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| st_glsl_types.cpp | 43 case GLSL_TYPE_FLOAT: 120 case GLSL_TYPE_FLOAT:
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| /xsrc/external/mit/MesaLib.old/src/compiler/glsl/ |
| ir_expression_operation_constant.h | 44 case GLSL_TYPE_FLOAT: 68 case GLSL_TYPE_FLOAT: 89 case GLSL_TYPE_FLOAT: 107 case GLSL_TYPE_FLOAT: 122 case GLSL_TYPE_FLOAT: 137 case GLSL_TYPE_FLOAT: 152 case GLSL_TYPE_FLOAT: 164 case GLSL_TYPE_FLOAT: 176 case GLSL_TYPE_FLOAT: 188 case GLSL_TYPE_FLOAT [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| uniforms.c | 186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); 196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); 207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); 220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); 267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); 274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); 281 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); 288 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); 344 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); 356 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2) [all...] |
| uniform_query.cpp | 381 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 421 case GLSL_TYPE_FLOAT: 485 case GLSL_TYPE_FLOAT: { 514 case GLSL_TYPE_FLOAT: 570 case GLSL_TYPE_FLOAT: 645 case GLSL_TYPE_FLOAT: { 695 case GLSL_TYPE_FLOAT: { 769 case GLSL_TYPE_FLOAT: 936 case GLSL_TYPE_FLOAT: 1012 match = basicType == GLSL_TYPE_FLOAT; [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| uniforms.c | 188 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); 198 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); 209 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); 222 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); 269 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); 276 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); 283 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); 290 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); 346 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); 358 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2) [all...] |
| uniform_query.cpp | 348 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 382 case GLSL_TYPE_FLOAT: 438 case GLSL_TYPE_FLOAT: { 467 case GLSL_TYPE_FLOAT: 519 case GLSL_TYPE_FLOAT: 589 case GLSL_TYPE_FLOAT: { 633 case GLSL_TYPE_FLOAT: { 701 case GLSL_TYPE_FLOAT: 868 case GLSL_TYPE_FLOAT: 1065 if (basicType == GLSL_TYPE_FLOAT) { [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| ir.cpp | 287 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 647 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); 743 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; 806 case GLSL_TYPE_FLOAT: 876 case GLSL_TYPE_FLOAT: 943 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; 965 case GLSL_TYPE_FLOAT: return this->value.f[i]; 987 case GLSL_TYPE_FLOAT: return (double) this->value.f[i]; 1009 case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; 1031 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i] [all...] |
| /xsrc/external/mit/MesaLib/dist/src/compiler/nir/ |
| nir_lower_bitmap.c | 84 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/ |
| nir_lower_bitmap.c | 92 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/ |
| panvk_vX_meta_clear.c | 369 return GLSL_TYPE_FLOAT; 380 return GLSL_TYPE_FLOAT; 384 return GLSL_TYPE_FLOAT; 676 dev->meta.clear_attachment.color[rt][GLSL_TYPE_FLOAT].shader = 681 GLSL_TYPE_FLOAT, 682 &dev->meta.clear_attachment.color[rt][GLSL_TYPE_FLOAT].shader_info); 690 GLSL_TYPE_FLOAT, 697 GLSL_TYPE_FLOAT, 704 GLSL_TYPE_FLOAT,
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| ir.cpp | 291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 744 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); 890 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; 939 case GLSL_TYPE_FLOAT: 968 case GLSL_TYPE_FLOAT: 1048 case GLSL_TYPE_FLOAT: 1120 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; 1145 case GLSL_TYPE_FLOAT: return this->value.f[i]; 1179 case GLSL_TYPE_FLOAT: return (double) this->value.f[i]; 1204 case GLSL_TYPE_FLOAT: return (int16_t) this->value.f[i] [all...] |