| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/ |
| sampler_types_test.cpp | 63 T(isampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, NONARRAY, COLOR, 1) 64 T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 65 T(isampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_INT, NONARRAY, COLOR, 3) 66 T(isamplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, NONARRAY, COLOR, 3) 67 T(isampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, ARRAY, COLOR, 2) 68 T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3) 69 T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, ARRAY, COLOR, 4) 70 T(isampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 71 T(isamplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_INT, NONARRAY, COLOR, 1) 72 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2 [all...] |
| set_uniform_initializer_tests.cpp | 186 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1); 191 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2); 196 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3); 201 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4); 342 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0); 347 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0); 352 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0); 357 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0); 467 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5); 472 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5) [all...] |
| uniform_initializer_utils.cpp | 85 case GLSL_TYPE_INT: 130 case GLSL_TYPE_INT: 263 case GLSL_TYPE_INT:
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| copy_constant_to_storage_tests.cpp | 75 generate_data(mem_ctx, GLSL_TYPE_INT, 1, rows, val); 160 generate_data(mem_ctx, GLSL_TYPE_INT, 1, 1, val);
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/ |
| sampler_types_test.cpp | 63 T(isampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, NONARRAY, COLOR, 1) 64 T(isampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 65 T(isampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_INT, NONARRAY, COLOR, 3) 66 T(isamplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, NONARRAY, COLOR, 3) 67 T(isampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_INT, ARRAY, COLOR, 2) 68 T(isampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_INT, ARRAY, COLOR, 3) 69 T(isamplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_INT, ARRAY, COLOR, 4) 70 T(isampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 71 T(isamplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_INT, NONARRAY, COLOR, 1) 72 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2 [all...] |
| set_uniform_initializer_tests.cpp | 179 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1); 184 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2); 189 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3); 194 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4); 335 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0); 340 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0); 345 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0); 350 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0); 460 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5); 465 array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5) [all...] |
| uniform_initializer_utils.cpp | 85 case GLSL_TYPE_INT: 130 case GLSL_TYPE_INT: 263 case GLSL_TYPE_INT:
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| copy_constant_to_storage_tests.cpp | 71 generate_data(mem_ctx, GLSL_TYPE_INT, 1, rows, val); 156 generate_data(mem_ctx, GLSL_TYPE_INT, 1, 1, val);
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| /xsrc/external/mit/MesaLib/dist/src/compiler/ |
| builtin_type_macros.h | 43 DECL_VEC_TYPE(int, ivec, GLSL_TYPE_INT, GL_INT) 101 DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) 102 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) 103 DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) 104 DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) 105 DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) 106 DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) 107 DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) 108 DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) 109 DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) [all...] |
| glsl_types.h | 71 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, 75 GLSL_TYPE_INT, 106 case GLSL_TYPE_INT: 156 type == GLSL_TYPE_INT || 171 case GLSL_TYPE_INT: 204 case GLSL_TYPE_INT: 226 return GLSL_TYPE_INT; 234 assert(type == GLSL_TYPE_INT || 299 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 775 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT); [all...] |
| glsl_types.cpp | 64 STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT)); 387 case GLSL_TYPE_INT: 436 case GLSL_TYPE_INT: 488 assert(this->base_type == GLSL_TYPE_INT); 737 case GLSL_TYPE_INT: 884 case GLSL_TYPE_INT: 987 case GLSL_TYPE_INT: 1604 case GLSL_TYPE_INT: 1655 case GLSL_TYPE_INT [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/ |
| builtin_type_macros.h | 43 DECL_VEC_TYPE(int, ivec, GLSL_TYPE_INT, GL_INT) 101 DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) 102 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) 103 DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) 104 DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) 105 DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) 106 DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) 107 DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) 108 DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) 109 DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) [all...] |
| glsl_types.h | 67 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, 71 GLSL_TYPE_INT, 113 type == GLSL_TYPE_INT || 128 case GLSL_TYPE_INT: 209 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 589 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT); 672 base_type == GLSL_TYPE_INT ||
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| /xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/ |
| dxil_enums.c | 37 case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32; 61 case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| st_glsl_types.cpp | 42 case GLSL_TYPE_INT: 119 case GLSL_TYPE_INT:
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| /xsrc/external/mit/MesaLib/src/compiler/glsl/ |
| ir_expression_operation_constant.h | 8 case GLSL_TYPE_INT: 41 case GLSL_TYPE_INT: 65 case GLSL_TYPE_INT: 86 case GLSL_TYPE_INT: 224 case GLSL_TYPE_INT: 275 case GLSL_TYPE_INT: 311 case GLSL_TYPE_INT: 395 case GLSL_TYPE_INT: 407 case GLSL_TYPE_INT: 455 case GLSL_TYPE_INT [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| ir_validate.cpp | 262 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT || 288 assert(ir->type->base_type == GLSL_TYPE_INT); 295 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 307 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 312 assert(ir->type->base_type == GLSL_TYPE_INT); 319 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 324 assert(ir->type->base_type == GLSL_TYPE_INT); 327 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); 332 assert(ir->type->base_type == GLSL_TYPE_INT); 361 assert(ir->type->base_type == GLSL_TYPE_INT); [all...] |
| ir.cpp | 275 this->type = glsl_type::get_instance(GLSL_TYPE_INT, 394 this->type = glsl_type::get_instance(GLSL_TYPE_INT, 686 this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); 742 case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; 802 case GLSL_TYPE_INT: 873 case GLSL_TYPE_INT: 942 case GLSL_TYPE_INT: return this->value.i[i] != 0; 964 case GLSL_TYPE_INT: return (float) this->value.i[i]; 986 case GLSL_TYPE_INT: return (double) this->value.i[i]; 1008 case GLSL_TYPE_INT: return this->value.i[i] [all...] |
| /xsrc/external/mit/MesaLib.old/src/compiler/glsl/ |
| ir_expression_operation_constant.h | 8 case GLSL_TYPE_INT: 41 case GLSL_TYPE_INT: 65 case GLSL_TYPE_INT: 86 case GLSL_TYPE_INT: 224 case GLSL_TYPE_INT: 263 case GLSL_TYPE_INT: 299 case GLSL_TYPE_INT: 359 case GLSL_TYPE_INT: 407 case GLSL_TYPE_INT: 611 case GLSL_TYPE_INT [all...] |
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| ir.cpp | 278 this->type = glsl_type::get_instance(GLSL_TYPE_INT, 308 if (op0->type->base_type == GLSL_TYPE_INT) { 313 this->type = glsl_type::get_instance(GLSL_TYPE_INT, 435 this->type = glsl_type::get_instance(GLSL_TYPE_INT, 570 case GLSL_TYPE_INT: 814 this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); 889 case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; 964 case GLSL_TYPE_INT: 1045 case GLSL_TYPE_INT: 1119 case GLSL_TYPE_INT: return this->value.i[i] != 0 [all...] |
| lower_vector.cpp | 173 case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| uniform_query.cpp | 348 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 366 ((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) && 387 case GLSL_TYPE_INT: 426 case GLSL_TYPE_INT: 465 case GLSL_TYPE_INT: 537 case GLSL_TYPE_INT: 570 case GLSL_TYPE_INT: 614 case GLSL_TYPE_INT: 686 case GLSL_TYPE_INT: 866 case GLSL_TYPE_INT [all...] |
| uniforms.c | 229 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); 239 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); 250 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); 262 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); 297 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); 304 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); 311 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); 318 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); 397 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); 409 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2) [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| uniform_query.cpp | 381 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 399 ((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) && 429 case GLSL_TYPE_INT: 473 case GLSL_TYPE_INT: 512 case GLSL_TYPE_INT: 593 case GLSL_TYPE_INT: 626 case GLSL_TYPE_INT: 676 case GLSL_TYPE_INT: 754 case GLSL_TYPE_INT: 934 case GLSL_TYPE_INT [all...] |
| uniforms.c | 227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); 237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); 248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); 260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); 295 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); 302 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); 309 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); 316 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); 395 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); 407 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2) [all...] |