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    Searched refs:GLSL_TYPE_INT64 (Results 1 - 25 of 73) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/compiler/
builtin_type_macros.h 48 DECL_VEC_TYPE(int64_t, i64vec, GLSL_TYPE_INT64, GL_INT64, _ARB)
169 DECL_TYPE(i64image1D, GL_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT64)
170 DECL_TYPE(i64image2D, GL_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT64)
171 DECL_TYPE(i64image3D, GL_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT64)
172 DECL_TYPE(i64image2DRect, GL_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT64)
173 DECL_TYPE(i64imageCube, GL_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT64)
174 DECL_TYPE(i64imageBuffer, GL_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT64)
175 DECL_TYPE(i64image1DArray, GL_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT64)
176 DECL_TYPE(i64image2DArray, GL_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT64)
177 DECL_TYPE(i64imageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT64)
    [all...]
glsl_types.h 84 GLSL_TYPE_INT64,
122 case GLSL_TYPE_INT64:
158 type == GLSL_TYPE_INT64 ||
187 case GLSL_TYPE_INT64:
210 case GLSL_TYPE_INT64:
232 return GLSL_TYPE_INT64;
237 type == GLSL_TYPE_INT64);
751 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
783 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
864 base_type == GLSL_TYPE_INT64;
    [all...]
glsl_types.cpp 403 case GLSL_TYPE_INT64:
441 case GLSL_TYPE_INT64:
749 case GLSL_TYPE_INT64:
1045 case GLSL_TYPE_INT64:
1616 case GLSL_TYPE_INT64:
1667 case GLSL_TYPE_INT64: {
1772 case GLSL_TYPE_INT64:
1808 case GLSL_TYPE_INT64:
2789 case GLSL_TYPE_INT64:
2857 case GLSL_TYPE_INT64
    [all...]
nir_types.cpp 678 case GLSL_TYPE_INT64:
752 case GLSL_TYPE_INT64: {
810 case GLSL_TYPE_INT64: {
  /xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/
dxil_enums.c 44 case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT64;
68 case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_glsl_types.cpp 73 case GLSL_TYPE_INT64:
136 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib/src/compiler/glsl/
ir_expression_operation_constant.h 14 case GLSL_TYPE_INT64:
53 case GLSL_TYPE_INT64:
74 case GLSL_TYPE_INT64:
95 case GLSL_TYPE_INT64:
575 case GLSL_TYPE_INT64:
611 case GLSL_TYPE_INT64:
635 case GLSL_TYPE_INT64:
659 case GLSL_TYPE_INT64:
671 case GLSL_TYPE_INT64:
695 case GLSL_TYPE_INT64
    [all...]
  /xsrc/external/mit/MesaLib.old/src/compiler/glsl/
ir_expression_operation_constant.h 14 case GLSL_TYPE_INT64:
53 case GLSL_TYPE_INT64:
74 case GLSL_TYPE_INT64:
95 case GLSL_TYPE_INT64:
467 case GLSL_TYPE_INT64:
503 case GLSL_TYPE_INT64:
527 case GLSL_TYPE_INT64:
551 case GLSL_TYPE_INT64:
563 case GLSL_TYPE_INT64:
587 case GLSL_TYPE_INT64
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/
glsl_types.h 80 GLSL_TYPE_INT64,
105 type == GLSL_TYPE_INT64 ||
115 type == GLSL_TYPE_INT64 ||
144 case GLSL_TYPE_INT64:
581 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
597 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
nir_types.cpp 582 case GLSL_TYPE_INT64:
613 case GLSL_TYPE_INT64: {
glsl_types.cpp 393 case GLSL_TYPE_INT64:
431 case GLSL_TYPE_INT64:
691 case GLSL_TYPE_INT64:
1427 case GLSL_TYPE_INT64:
1517 case GLSL_TYPE_INT64:
1553 case GLSL_TYPE_INT64:
2305 case GLSL_TYPE_INT64:
2425 case GLSL_TYPE_INT64:
2522 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
ir_validate.cpp 265 ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
348 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
357 assert(ir->type->base_type == GLSL_TYPE_INT64);
360 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
368 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
376 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
380 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
388 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
397 assert(ir->type->base_type == GLSL_TYPE_INT64);
401 assert(ir->type->base_type == GLSL_TYPE_INT64);
    [all...]
ir.cpp 324 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
410 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
712 this->type = glsl_type::get_instance(GLSL_TYPE_INT64, vector_elements, 1);
815 case GLSL_TYPE_INT64:
888 case GLSL_TYPE_INT64:
949 case GLSL_TYPE_INT64: return this->value.i64[i] != 0;
971 case GLSL_TYPE_INT64: return (float) this->value.i64[i];
993 case GLSL_TYPE_INT64: return (double) this->value.i64[i];
1015 case GLSL_TYPE_INT64: return (int) this->value.i64[i];
1037 case GLSL_TYPE_INT64: return (unsigned) this->value.i64[i]
    [all...]
ast_function.cpp 846 case GLSL_TYPE_INT64:
874 case GLSL_TYPE_INT64:
896 case GLSL_TYPE_INT64:
922 case GLSL_TYPE_INT64:
946 case GLSL_TYPE_INT64:
970 case GLSL_TYPE_INT64:
975 case GLSL_TYPE_INT64:
1448 case GLSL_TYPE_INT64:
lower_packed_varyings.cpp 355 case GLSL_TYPE_INT64:
442 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/
uniform_initializer_utils.cpp 102 case GLSL_TYPE_INT64:
147 case GLSL_TYPE_INT64:
280 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
uniform_initializer_utils.cpp 102 case GLSL_TYPE_INT64:
147 case GLSL_TYPE_INT64:
280 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
ir_validate.cpp 415 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
424 assert(ir->type->base_type == GLSL_TYPE_INT64);
427 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
435 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
443 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
447 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
455 assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT64);
464 assert(ir->type->base_type == GLSL_TYPE_INT64);
468 assert(ir->type->base_type == GLSL_TYPE_INT64);
472 assert(ir->type->base_type == GLSL_TYPE_INT64);
    [all...]
ir.cpp 368 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
452 this->type = glsl_type::get_instance(GLSL_TYPE_INT64,
582 case GLSL_TYPE_INT64:
842 this->type = glsl_type::get_instance(GLSL_TYPE_INT64, vector_elements, 1);
981 case GLSL_TYPE_INT64:
1063 case GLSL_TYPE_INT64:
1127 case GLSL_TYPE_INT64: return this->value.i64[i] != 0;
1152 case GLSL_TYPE_INT64: return (float) this->value.i64[i];
1186 case GLSL_TYPE_INT64: return (double) this->value.i64[i];
1211 case GLSL_TYPE_INT64: return (int16_t) this->value.i64[i]
    [all...]
ast_function.cpp 903 case GLSL_TYPE_INT64:
931 case GLSL_TYPE_INT64:
953 case GLSL_TYPE_INT64:
979 case GLSL_TYPE_INT64:
1003 case GLSL_TYPE_INT64:
1027 case GLSL_TYPE_INT64:
1032 case GLSL_TYPE_INT64:
1505 case GLSL_TYPE_INT64:
gl_nir_link_uniform_initializers.c 146 case GLSL_TYPE_INT64:
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
uniform_query.cpp 350 returnType == GLSL_TYPE_UINT64 || returnType == GLSL_TYPE_INT64);
407 case GLSL_TYPE_INT64: {
451 case GLSL_TYPE_INT64: {
505 case GLSL_TYPE_INT64: {
552 case GLSL_TYPE_INT64: {
563 case GLSL_TYPE_INT64:
626 case GLSL_TYPE_INT64: {
695 case GLSL_TYPE_INT64: {
874 case GLSL_TYPE_INT64:
uniforms.c 978 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
1779 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1789 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1800 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1812 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1819 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1826 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1833 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1840 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1919 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1)
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
uniforms.c 976 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
1785 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1795 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1806 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1818 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1825 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1832 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1839 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1846 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1925 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1)
    [all...]
uniform_query.cpp 383 returnType == GLSL_TYPE_UINT64 || returnType == GLSL_TYPE_INT64);
449 case GLSL_TYPE_INT64: {
498 case GLSL_TYPE_INT64: {
556 case GLSL_TYPE_INT64: {
608 case GLSL_TYPE_INT64: {
619 case GLSL_TYPE_INT64:
688 case GLSL_TYPE_INT64: {
763 case GLSL_TYPE_INT64: {
942 case GLSL_TYPE_INT64:

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