Searched refs:GPU (Results 1 - 25 of 149) sorted by relevance
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | intel_sanitize_gpu.in | 8 Run COMMAND with ARGUMENTS and verify the GPU doesn't write outside its memory
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | intel_sanitize_gpu.in | 8 Run COMMAND with ARGUMENTS and verify the GPU doesn't write outside its memory
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| /xsrc/external/mit/MesaLib/dist/src/etnaviv/drm-shim/ |
| H A D | README.md | 9 It is possible to select a specific GPU model by setting the ETNA_SHIM_GPU 12 The following GPU models are available:
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| /xsrc/external/mit/MesaLib/dist/docs/drivers/ |
| H A D | v3d.rst | 12 driver for scheduling GPU commands. Additionally, on the Raspberry Pi 33 is closely related to the vc4 GPU present in the Raspberry Pi. They 41 GPU's programming model. There is also a C++ software simulator 45 emulated on simpenrose and memcpyed to the real GPU. Note that
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| H A D | vc4.rst | 5 Broadcom's VideoCore IV GPU. It is notably used in the Raspberry Pi 0 16 GPU block from Linux. 76 For GPU hangs, if you can get a short apitrace that produces the 99 (GPU) Initialize the per-tile draw call lists to empty. 100 (GPU) Run all draw calls collecting vertex data 101 (GPU) For each tile covered by a draw call's primitive. 117 from memory, in favor of a cheap GPU-side ``memset()`` of the tile 155 * Increasing GPU memory Increase CMA pool size 192 * Step 2: CPU vs GPU 195 application, the CPU is busy in the GL driver, the GPU i [all...] |
| H A D | d3d12.rst | 8 :abbr:`D3D12 (Direct3D 12)` API instead of targeting a specific GPU 35 Enable `GPU validator`_
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| H A D | lima.rst | 20 Note that the Mali GPU is only for rendering: the GPU does not control a 23 output. To display the contents rendered by the Mali GPU to a screen, a 25 is able to share buffers with the GPU. In Mesa, this is handled by 72 dump GPU command stream to ``$PWD/lima.dump`` 217 number comparison for performance of the GPU driver. The difference 224 and GPU limitations of the SoC with a Mali-4xx. 227 Mali-4xx would be a suitable target GPU.
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 17.3.6.rst | 31 - [KBL] Intel GPU hang with firefox 33 - [CCS] lemonbar-xft GPU hang
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| H A D | 17.3.8.rst | 36 - [BSW/HD400] Aztec Ruins GL version GPU hangs 38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache 43 - [regression][hang] Trine1EE hangs GPU after loading screen on
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| H A D | 10.4.3.rst | 34 [gen4] GPU Crash During Google Chrome Operation 36 [gen4] GPU hang in glmark-es2 111 - i965: Work around mysterious Gen4 GPU hangs with minimal state
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| H A D | 18.0.0.rst | 87 - [skl,kbl] [drm] GPU hang in Valve games based on Source 1 122 - [SKL][bisected] DiRT Rally GPU hang 153 - [GM45] GPU hang with mpv fullscreen (bisected) 205 - [sklgt4e] GPU hangs in Car_Chase 255 - [KBL] Intel GPU hang with firefox 257 - [CCS] lemonbar-xft GPU hang 261 - [KBL] portal2_linux GPU hang 275 - [BSW/HD400] Aztec Ruins GL version GPU hangs 280 - r600/sb: Alien Isolation GPU lock 292 - [skl CCS] Oxenfree (unity engine game) hangs GPU [all...] |
| H A D | 21.1.7.rst | 37 - The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU) 129 - renderonly: don't complain when GPU import fails
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| H A D | 12.0.5.rst | 35 [regression, bisected][BDW, GPU hang] stuck on render ring, always 50 - i965: Fix GPU hang related to multiple render targets and alpha
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| H A D | 10.4.1.rst | 50 - i965: Require pixel alignment for GPU copy blit
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| H A D | 7.4.1.rst | 32 - Fixed a two-sided lighting bug in fixed-function-to-GPU code
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| H A D | 17.3.4.rst | 36 - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 47 - [KBL] Intel GPU hang with firefox 49 - [CCS] lemonbar-xft GPU hang 51 - [KBL] portal2_linux GPU hang 53 - [skl CCS] Oxenfree (unity engine game) hangs GPU
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| H A D | 18.1.0.rst | 91 - [BSW/HD400] Aztec Ruins GL version GPU hangs 96 - r600/sb: Alien Isolation GPU lock 152 - [RADV] GPU freeze with simple Vulkan App 185 - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 244 - radv causes GPU hang on SI 271 - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
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| H A D | 10.0.5.rst | 38 GPU lockup in L4D2 on TURKS with HyperZ 56 HyperZ GPU lockup with radeonsi 7970M PITCAIRN and Distance Alpha
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| H A D | 18.1.3.rst | 35 - [snb] GPU hang: after geometry shader emits no geometry, the 51 - Basemark GPU vulkan benchmark fails.
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| H A D | 20.0.2.rst | 138 - anv: Wait for the GPU to be idle before invalidating the aux table. 140 - iris: Wait for the GPU to be idle before invalidating the aux table.
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| /xsrc/external/mit/libdrm/dist/man/ |
| H A D | drm.7.rst | 35 When a GPU is detected, the DRM system loads a driver for the detected 36 hardware type. Each connected GPU is then presented to user-space via a 69 for the GPU have to be stored in memory. The DRM driver takes care of 71 providing CPU access to GPU memory. All memory management is hardware
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/ |
| H A D | buffermapping.rst | 5 objects. One is that the GL calls allocate temporary storage and blit to the GPU 12 apps can directly access memory while avoiding implicit blocking on the GPU 53 the GPU access from the previous frame has completed. This pattern of 90 the GPU" range after a stall could save you a bunch of additional GPU stalls 185 frames, and the ``GL_ARB_sync`` fence has ensured that the GPU has at least started 240 the ``GL_ARB_sync`` fence has ensured that the GPU has started frame n-1. 303 fence ensures that frame n-1 has started on the GPU before CPU work starts on 340 frame. The ``GL_ARB_sync`` fence is used to make sure that the GPU has reached the 366 The ``GL_ARB_sync`` fence ensures that the GPU ha [all...] |
| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | shading.rst | 132 shaders into low-level GPU code. 136 - Inspecting GPU code to gain insight into compilation 137 - Generating initial GPU code for subsequent hand-tuning 152 - **--dump-ast** - dump GPU code
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| H A D | sourcetree.rst | 127 - **svga** - Driver for VMware's SVGA virtual GPU. 132 - **virgl** - Driver for Virtio virtual GPU of QEMU. 149 - **hud** - Heads-Up Display, an overlay showing GPU statistics 158 manipulating and interpreting GPU programs. 207 - **lib** - GPU data structures (command stream) support code`
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| /xsrc/external/mit/MesaLib/dist/docs/ci/ |
| H A D | docker.rst | 40 * DUTs must have a stable kernel and GPU reset (if applicable). 44 reliably reset the GPU on failure, bugs in one MR may leak into
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