Searched refs:GPU (Results 1 - 25 of 149) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/
H A Dintel_sanitize_gpu.in8 Run COMMAND with ARGUMENTS and verify the GPU doesn't write outside its memory
/xsrc/external/mit/MesaLib/dist/src/intel/tools/
H A Dintel_sanitize_gpu.in8 Run COMMAND with ARGUMENTS and verify the GPU doesn't write outside its memory
/xsrc/external/mit/MesaLib/dist/src/etnaviv/drm-shim/
H A DREADME.md9 It is possible to select a specific GPU model by setting the ETNA_SHIM_GPU
12 The following GPU models are available:
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dv3d.rst12 driver for scheduling GPU commands. Additionally, on the Raspberry Pi
33 is closely related to the vc4 GPU present in the Raspberry Pi. They
41 GPU's programming model. There is also a C++ software simulator
45 emulated on simpenrose and memcpyed to the real GPU. Note that
H A Dvc4.rst5 Broadcom's VideoCore IV GPU. It is notably used in the Raspberry Pi 0
16 GPU block from Linux.
76 For GPU hangs, if you can get a short apitrace that produces the
99 (GPU) Initialize the per-tile draw call lists to empty.
100 (GPU) Run all draw calls collecting vertex data
101 (GPU) For each tile covered by a draw call's primitive.
117 from memory, in favor of a cheap GPU-side ``memset()`` of the tile
155 * Increasing GPU memory Increase CMA pool size
192 * Step 2: CPU vs GPU
195 application, the CPU is busy in the GL driver, the GPU i
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H A Dd3d12.rst8 :abbr:`D3D12 (Direct3D 12)` API instead of targeting a specific GPU
35 Enable `GPU validator`_
H A Dlima.rst20 Note that the Mali GPU is only for rendering: the GPU does not control a
23 output. To display the contents rendered by the Mali GPU to a screen, a
25 is able to share buffers with the GPU. In Mesa, this is handled by
72 dump GPU command stream to ``$PWD/lima.dump``
217 number comparison for performance of the GPU driver. The difference
224 and GPU limitations of the SoC with a Mali-4xx.
227 Mali-4xx would be a suitable target GPU.
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D17.3.6.rst31 - [KBL] Intel GPU hang with firefox
33 - [CCS] lemonbar-xft GPU hang
H A D17.3.8.rst36 - [BSW/HD400] Aztec Ruins GL version GPU hangs
38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
43 - [regression][hang] Trine1EE hangs GPU after loading screen on
H A D10.4.3.rst34 [gen4] GPU Crash During Google Chrome Operation
36 [gen4] GPU hang in glmark-es2
111 - i965: Work around mysterious Gen4 GPU hangs with minimal state
H A D18.0.0.rst87 - [skl,kbl] [drm] GPU hang in Valve games based on Source 1
122 - [SKL][bisected] DiRT Rally GPU hang
153 - [GM45] GPU hang with mpv fullscreen (bisected)
205 - [sklgt4e] GPU hangs in Car_Chase
255 - [KBL] Intel GPU hang with firefox
257 - [CCS] lemonbar-xft GPU hang
261 - [KBL] portal2_linux GPU hang
275 - [BSW/HD400] Aztec Ruins GL version GPU hangs
280 - r600/sb: Alien Isolation GPU lock
292 - [skl CCS] Oxenfree (unity engine game) hangs GPU
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H A D21.1.7.rst37 - The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU)
129 - renderonly: don't complain when GPU import fails
H A D12.0.5.rst35 [regression, bisected][BDW, GPU hang] stuck on render ring, always
50 - i965: Fix GPU hang related to multiple render targets and alpha
H A D10.4.1.rst50 - i965: Require pixel alignment for GPU copy blit
H A D7.4.1.rst32 - Fixed a two-sided lighting bug in fixed-function-to-GPU code
H A D17.3.4.rst36 - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64
47 - [KBL] Intel GPU hang with firefox
49 - [CCS] lemonbar-xft GPU hang
51 - [KBL] portal2_linux GPU hang
53 - [skl CCS] Oxenfree (unity engine game) hangs GPU
H A D18.1.0.rst91 - [BSW/HD400] Aztec Ruins GL version GPU hangs
96 - r600/sb: Alien Isolation GPU lock
152 - [RADV] GPU freeze with simple Vulkan App
185 - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15
244 - radv causes GPU hang on SI
271 - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
H A D10.0.5.rst38 GPU lockup in L4D2 on TURKS with HyperZ
56 HyperZ GPU lockup with radeonsi 7970M PITCAIRN and Distance Alpha
H A D18.1.3.rst35 - [snb] GPU hang: after geometry shader emits no geometry, the
51 - Basemark GPU vulkan benchmark fails.
H A D20.0.2.rst138 - anv: Wait for the GPU to be idle before invalidating the aux table.
140 - iris: Wait for the GPU to be idle before invalidating the aux table.
/xsrc/external/mit/libdrm/dist/man/
H A Ddrm.7.rst35 When a GPU is detected, the DRM system loads a driver for the detected
36 hardware type. Each connected GPU is then presented to user-space via a
69 for the GPU have to be stored in memory. The DRM driver takes care of
71 providing CPU access to GPU memory. All memory management is hardware
/xsrc/external/mit/MesaLib/dist/docs/gallium/
H A Dbuffermapping.rst5 objects. One is that the GL calls allocate temporary storage and blit to the GPU
12 apps can directly access memory while avoiding implicit blocking on the GPU
53 the GPU access from the previous frame has completed. This pattern of
90 the GPU" range after a stall could save you a bunch of additional GPU stalls
185 frames, and the ``GL_ARB_sync`` fence has ensured that the GPU has at least started
240 the ``GL_ARB_sync`` fence has ensured that the GPU has started frame n-1.
303 fence ensures that frame n-1 has started on the GPU before CPU work starts on
340 frame. The ``GL_ARB_sync`` fence is used to make sure that the GPU has reached the
366 The ``GL_ARB_sync`` fence ensures that the GPU ha
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/xsrc/external/mit/MesaLib/dist/docs/
H A Dshading.rst132 shaders into low-level GPU code.
136 - Inspecting GPU code to gain insight into compilation
137 - Generating initial GPU code for subsequent hand-tuning
152 - **--dump-ast** - dump GPU code
H A Dsourcetree.rst127 - **svga** - Driver for VMware's SVGA virtual GPU.
132 - **virgl** - Driver for Virtio virtual GPU of QEMU.
149 - **hud** - Heads-Up Display, an overlay showing GPU statistics
158 manipulating and interpreting GPU programs.
207 - **lib** - GPU data structures (command stream) support code`
/xsrc/external/mit/MesaLib/dist/docs/ci/
H A Ddocker.rst40 * DUTs must have a stable kernel and GPU reset (if applicable).
44 reliably reset the GPU on failure, bugs in one MR may leak into

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