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    Searched refs:Geom (Results 1 - 12 of 12) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderobj.c 105 shader->info.Geom.VerticesOut = -1;
106 shader->info.Geom.InputType = GL_TRIANGLES;
107 shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
306 prog->Geom.UsesEndPrimitive = false;
307 prog->Geom.ActiveStreamMask = 0;
shaderapi.c 1505 printf(" geom prog %u\n",
2681 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2682 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2683 dst->info.gs.active_stream_mask = src->Geom.ActiveStreamMask;
mtypes.h 2566 } Geom;
3098 } Geom;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderobj.c 94 shader->info.Geom.VerticesOut = -1;
95 shader->info.Geom.InputType = GL_TRIANGLES;
96 shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
293 prog->Geom.UsesEndPrimitive = false;
294 prog->Geom.UsesStreams = false;
shaderapi.c 1358 printf(" geom prog %u\n",
2498 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2499 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2500 dst->info.gs.uses_streams = src->Geom.UsesStreams;
mtypes.h 2501 } Geom;
3019 } Geom;
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
glsl_parser_extras.cpp 1843 shader->info.Geom.VerticesOut = -1;
1857 shader->info.Geom.VerticesOut = qual_max_vertices;
1862 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1864 shader->info.Geom.InputType = PRIM_UNKNOWN;
1868 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1870 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1873 shader->info.Geom.Invocations = 0;
1887 shader->info.Geom.Invocations = invocations;
linker.cpp 805 * Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand
820 prog->Geom.VerticesIn = num_vertices;
845 prog->Geom.ActiveStreamMask = emit_vertex.active_stream_mask();
846 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
868 * does. We can use prog->Geom.ActiveStreamMask to check whether only the
872 if (prog->Geom.ActiveStreamMask & ~(1 << 0) &&
2173 if (shader->info.Geom.InputType != PRIM_UNKNOWN) {
2176 shader->info.Geom.InputType) {
2181 gl_prog->info.gs.input_primitive = shader->info.Geom.InputType;
2184 if (shader->info.Geom.OutputType != PRIM_UNKNOWN)
    [all...]
link_varyings.cpp 2818 consumer_vertices = prog->Geom.VerticesIn;
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
glsl_parser_extras.cpp 1796 shader->info.Geom.VerticesOut = -1;
1810 shader->info.Geom.VerticesOut = qual_max_vertices;
1815 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1817 shader->info.Geom.InputType = PRIM_UNKNOWN;
1821 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1823 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1826 shader->info.Geom.Invocations = 0;
1840 shader->info.Geom.Invocations = invocations;
linker.cpp 777 * Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand
792 prog->Geom.VerticesIn = num_vertices;
819 prog->Geom.UsesStreams = emit_vertex.uses_streams();
820 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
842 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
846 if (prog->Geom.UsesStreams &&
2096 if (shader->info.Geom.InputType != PRIM_UNKNOWN) {
2099 shader->info.Geom.InputType) {
2104 gl_prog->info.gs.input_primitive = shader->info.Geom.InputType;
2107 if (shader->info.Geom.OutputType != PRIM_UNKNOWN)
    [all...]
link_varyings.cpp 2596 consumer_vertices = prog->Geom.VerticesIn;

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