Searched refs:GetOverlayDrawList (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.cpp | 876 - You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows. 3069 static ImDrawList* GetOverlayDrawList(ImGuiWindow*) function in typeref:typename:ImDrawList * 3075 ImDrawList* ImGui::GetOverlayDrawList() function in class:ImGui 4727 //GetOverlayDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); 4752 //GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); 7225 ImDrawList* draw_list = ImGui::GetOverlayDrawList(window); 7237 ImDrawList* draw_list = ImGui::GetOverlayDrawList(window); 7543 //GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] 7833 if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG] 7834 if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList( [all...] |
| H A D | imgui.h | 626 IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
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| H A D | imgui_widgets.cpp | 6487 display_draw_list = GetOverlayDrawList(window);
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.cpp | 876 - You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows. 3069 static ImDrawList* GetOverlayDrawList(ImGuiWindow*) function in typeref:typename:ImDrawList * 3075 ImDrawList* ImGui::GetOverlayDrawList() function in class:ImGui 4727 //GetOverlayDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); 4752 //GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); 7225 ImDrawList* draw_list = ImGui::GetOverlayDrawList(window); 7237 ImDrawList* draw_list = ImGui::GetOverlayDrawList(window); 7543 //GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] 7833 if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList(g.NavWindow)->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG] 7834 if (g.NavWindow) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); GetOverlayDrawList( [all...] |
| H A D | imgui.h | 626 IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
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| H A D | imgui_widgets.cpp | 6487 display_draw_list = GetOverlayDrawList(window);
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