| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | aubinator_viewer.h | 10 ImColor clear_color; 11 ImColor dwords_color; 12 ImColor highlight_color; 13 ImColor error_color; 14 ImColor missing_color; 15 ImColor boolean_color;
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| H A D | aubinator_viewer_urb.h | 68 draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b)); 81 draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b));
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | aubinator_viewer.h | 10 ImColor clear_color; 11 ImColor dwords_color; 12 ImColor highlight_color; 13 ImColor error_color; 14 ImColor missing_color; 15 ImColor boolean_color;
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| H A D | aubinator_viewer_urb.h | 68 draw_list->AddRectFilled(alloc_tl, alloc_br, ImColor(r, g, b)); 81 draw_list->AddRectFilled(const_tl, const_br, ImColor(r, g, b));
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| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.h | 21 // Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) 104 struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) 1697 // Helper: ImColor() implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float) 1699 // **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE. 1700 // **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed. 1701 struct ImColor struct 1705 ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; } function in struct:ImColor 1706 ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f/255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } function in struct:ImColor 1707 ImColor(ImU32 rgba) { float sc = 1.0f/255.0f; Value.x = (float)((rgba>>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; } function in struct:ImColor 1708 ImColor(floa function in struct:ImColor 1709 ImColor(const ImVec4& col) { Value = col; } function in struct:ImColor [all...] |
| H A D | imgui_demo.cpp | 430 ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f)); 431 ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f)); 432 ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f)); 734 ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128)); 746 ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImColor(255,255,255,255), ImColor(255,255,255,128)); 755 if (ImGui::ImageButton(my_tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/my_tex_w,32/my_tex_h), frame_padding, ImColor(0,0,0,255))) 1309 ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f)); 1310 ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor [all...] |
| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.h | 21 // Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) 104 struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) 1697 // Helper: ImColor() implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float) 1699 // **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE. 1700 // **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed. 1701 struct ImColor struct 1705 ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; } function in struct:ImColor 1706 ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f/255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; } function in struct:ImColor 1707 ImColor(ImU32 rgba) { float sc = 1.0f/255.0f; Value.x = (float)((rgba>>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; } function in struct:ImColor 1708 ImColor(floa function in struct:ImColor 1709 ImColor(const ImVec4& col) { Value = col; } function in struct:ImColor [all...] |