Searched refs:LogicalState (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/
H A DD3D12ResourceState.h103 struct LogicalState struct in class:CCurrentResourceState
115 std::vector<LogicalState> m_spLogicalState;
130 void SetLogicalResourceState(LogicalState const& State);
131 void SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& State);
132 LogicalState const& GetLogicalSubresourceState(UINT SubresourceIndex) const;
286 const CCurrentResourceState::LogicalState &NewLogicalState);
H A DD3D12ResourceState.cpp96 m_spLogicalState[0] = LogicalState{};
132 void CCurrentResourceState::SetLogicalResourceState(LogicalState const& State)
139 void CCurrentResourceState::SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& State)
146 auto CCurrentResourceState::GetLogicalSubresourceState(UINT SubresourceIndex) const -> LogicalState const&
159 m_spLogicalState[0] = LogicalState{};
235 const CCurrentResourceState::LogicalState &NewLogicalState)
308 CCurrentResourceState::LogicalState CurrentLogicalState = CurrentState.GetLogicalSubresourceState(SubresourceIndex);
349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay};

Completed in 3 milliseconds