Searched refs:MouseClicked (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_widgets.cpp452 if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
459 if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
1896 if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
2328 if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
2479 if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
3211 const bool user_clicked = hovered && io.MouseClicked[0];
3264 else if (io.MouseClicked[0])
3313 else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
H A Dimgui.cpp3156 if (g.IO.MouseClicked[0])
3174 if (g.IO.MouseClicked[1])
3218 g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f;
3223 if (g.IO.MouseClicked[i])
3248 if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation
3324 if (g.IO.MouseClicked[i])
8527 if (is_hovered && g.IO.MouseClicked[mouse_button])
H A Dimgui.h1392 bool MouseClicked[5]; // Mouse button went from !Down to Down member in struct:ImGuiIO
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_widgets.cpp452 if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
459 if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
1896 if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
2328 if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
2479 if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
3211 const bool user_clicked = hovered && io.MouseClicked[0];
3264 else if (io.MouseClicked[0])
3313 else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
H A Dimgui.cpp3156 if (g.IO.MouseClicked[0])
3174 if (g.IO.MouseClicked[1])
3218 g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f;
3223 if (g.IO.MouseClicked[i])
3248 if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation
3324 if (g.IO.MouseClicked[i])
8527 if (is_hovered && g.IO.MouseClicked[mouse_button])
H A Dimgui.h1392 bool MouseClicked[5]; // Mouse button went from !Down to Down member in struct:ImGuiIO

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