Searched refs:NUM (Results 1 - 19 of 19) sorted by relevance

/xsrc/external/mit/fontconfig/dist/fc-lang/
H A Dfclang.h32 #define NUM(s,n) (NUM0 + n * sizeof (FcChar16) - SET(s)) macro
47 { "aa", { FC_REF_CONSTANT, 1, OFF(0,0), NUM(0,0) } }, /* 0 */
48 { "ab", { FC_REF_CONSTANT, 1, OFF(1,1), NUM(1,1) } }, /* 1 */
49 { "af", { FC_REF_CONSTANT, 2, OFF(2,2), NUM(2,2) } }, /* 2 */
50 { "agr", { FC_REF_CONSTANT, 1, OFF(3,4), NUM(3,4) } }, /* 3 */
51 { "ak", { FC_REF_CONSTANT, 5, OFF(4,5), NUM(4,5) } }, /* 4 */
52 { "am", { FC_REF_CONSTANT, 2, OFF(5,10), NUM(5,10) } }, /* 5 */
53 { "an", { FC_REF_CONSTANT, 1, OFF(6,12), NUM(6,12) } }, /* 6 */
54 { "anp", { FC_REF_CONSTANT, 1, OFF(7,13), NUM(7,13) } }, /* 7 */
55 { "ar", { FC_REF_CONSTANT, 1, OFF(8,14), NUM(
[all...]
/xsrc/external/mit/xterm/dist/vttests/
H A DsgrPushPop2.pl49 -n NUM limit test to NUM rows (default: 9)
50 -r NUM rotate example-columns (e.g, -r1 puts direct-color in middle)
H A Dquery-color.pl50 -n NUM assume terminal supports NUM \"ANSI\" colors rather than 256
H A Dmouse-codes144 -b NUM set the number of buttons (default: 7)
H A Dclosest-rgb.pl54 -n NUM number of colors in palette (default: 16)
H A Dreport-sgr.pl563 -colors=NUM specify number of indexed colors
/xsrc/external/mit/xf86-video-ati/xorg-server-copy/
H A Dfi1236.h6 /* why someone has defined NUM someplace else is beyoung me.. */
7 #undef NUM
41 int NUM; member in struct:__anon95e98aec0208
H A Dfi1236.c83 xf86DrvMsg(f->d.pI2CBus->scrnIndex, X_INFO, "MT2032: computed f_lo1=%g f_lo2=%g LO1I=%d LO2I=%d SEL=%d STEP=%d NUM=%d\n",
84 m->f_lo1, m->f_lo2, m->LO1I, m->LO2I, m->SEL, m->STEP, m->NUM);
263 m->NUM=floor(3780.0*(m->f_lo2/f_ref-m->LO2I));
264 m->NUM=m->STEP*lrint((1.0*m->NUM)/(1.0*m->STEP));
314 data[1]=m->NUM & 0xff;
315 data[2]=(1<<7)|((m->NUM >> 8) & 0x0f);
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/i2c/
H A Dfi1236.h6 /* why someone has defined NUM someplace else is beyoung me.. */
7 #undef NUM
41 int NUM; member in struct:__anon0ba1ab3c0208
H A Dfi1236.c83 xf86DrvMsg(f->d.pI2CBus->scrnIndex, X_INFO, "MT2032: computed f_lo1=%g f_lo2=%g LO1I=%d LO2I=%d SEL=%d STEP=%d NUM=%d\n",
84 m->f_lo1, m->f_lo2, m->LO1I, m->LO2I, m->SEL, m->STEP, m->NUM);
263 m->NUM=floor(3780.0*(m->f_lo2/f_ref-m->LO2I));
264 m->NUM=m->STEP*lrint((1.0*m->NUM)/(1.0*m->STEP));
314 data[1]=m->NUM & 0xff;
315 data[2]=(1<<7)|((m->NUM >> 8) & 0x0f);
/xsrc/external/mit/brotli/dist/c/tools/
H A Dbrotli.md76 * `-q NUM`, `--quality=NUM`:
82 * `-w NUM`, `--lgwin=NUM`:
84 `(2**NUM - 16)`; 0 lets compressor decide over the optimal value; bigger
/xsrc/external/mit/xorg-server/dist/hw/xfree86/ddc/
H A Dddc.c150 s_end = s_ptr + NUM;
184 int count = NUM;
187 ptr = xp = malloc(sizeof(int) * NUM);
H A Dedid.h24 #define NUM BITS_PER_BYTE*EDID1_LEN macro
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/ddc/
H A Dddc.c135 s_end = s_ptr + NUM;
164 int count = NUM;
167 ptr=xp=malloc(sizeof(int)*NUM);
H A Dedid.h24 #define NUM BITS_PER_BYTE*EDID1_LEN macro
/xsrc/external/mit/MesaGLUT/dist/src/glut/glx/
H A Dglut_gamemode.c196 if (cap == NUM) {
251 if (cap == NUM) {
H A Dglut_dstr.c671 if (cap == NUM) {
726 if (cap == NUM) {
1000 criterion[0].capability = NUM;
H A Dglutint.h201 #define NUM (NUM_CAPS + 0) macro
/xsrc/external/mit/MesaGLUT/dist/src/glut/beos/
H A Dglutint.h186 #define NUM (NUM_CAPS + 0) macro

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