Searched refs:OOM (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/setxkbmap/dist/
H A Dsetxkbmap.c176 #define OOM(ptr) do { if ((ptr) == NULL) { ERR("Out of memory.\n"); exit(1); } } while (0) macro
224 OOM(list->item);
230 OOM(list->item);
233 OOM(list->item[list->num]);
675 OOM(str);
712 OOM(orig);
718 OOM(orig);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.1.3.rst87 - anv: Handle OOM in the pinned path in anv_reloc_list_add
H A D9.0.3.rst117 - vbo: add a null pointer check to handle OOM instead of crashing
H A D9.2.rst83 causes OOM-killer
H A D12.0.2.rst238 - anv/pipeline: Properly handle OOM during shader compilation
H A D20.3.0.rst129 - \[Regression][Bisected][20.2][radeonsi\] American Truck Simulator continually allocates memory until OOM
296 - v3dv: handle texture/sampler shader state bo failure with OOM error
297 - v3dv: properly return OOM error during pipeline creation
2209 - v3dv: return OOM error if we fail to import or export sync objects
2310 - v3dv: make the driver more robust against OOM
2320 - v3dv: handle OOM properly during command buffer recording in more places
H A D19.1.0.rst1441 - v3d: Add support for handling OOM signals from the simulator.
H A D20.2.0.rst90 - [Regression][Bisected][20.2][radeonsi] American Truck Simulator continually allocates memory until OOM
H A D21.2.0.rst2932 - anv: Handle OOM in the pinned path in anv_reloc_list_add

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