Searched refs:PosX (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dfragcoord.c28 static GLfloat PosX = 0.0, PosY = 0.0; variable in typeref:typename:GLfloat
37 PosX = WinWidth / 2 + r * cos(a);
50 glTranslatef(PosX, PosY, 0.0);
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dcuberender.c46 float PosX, PosY; member in struct:cylinder
84 Cylinders[i].PosX = r * cos(a);
100 glTranslatef(cyl->PosX, GroundY, cyl->PosY);

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