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    Searched refs:PositionAlwaysInvariant (Results 1 - 4 of 4) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_context.c 796 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant;
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
builtin_variables.cpp 1632 options->PositionAlwaysInvariant;
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_screen.c 2803 screen->compiler->glsl_compiler_options[MESA_SHADER_VERTEX].PositionAlwaysInvariant = driQueryOptionb(&screen->optionCache, "vs_position_always_invariant");
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 3296 GLboolean PositionAlwaysInvariant;

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