Searched refs:SHADER_ARG_INPUT (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dclc_compiler_test.cpp74 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
108 SHADER_ARG_INPUT);
139 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
140 auto c2 = ShaderArg<uint32_t>(std::vector<uint32_t>(16384, 5), SHADER_ARG_INPUT);
161 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
192 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
228 auto in = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT);
255 auto in1 = ShaderArg<uint32_t>({ 1, 2 }, SHADER_ARG_INPUT);
256 auto in2 = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT);
752 SHADER_ARG_INPUT);
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H A Dcompute_test.h208 SHADER_ARG_INPUT = 1, enumerator in enum:ComputeTest::ShaderArgDirection
210 SHADER_ARG_INOUT = SHADER_ARG_INPUT | SHADER_ARG_OUTPUT,
227 NullShaderArg() : RawShaderArg(SHADER_ARG_INPUT) { }

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