Searched refs:SHADER_ARG_INPUT (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/microsoft/clc/ |
| H A D | clc_compiler_test.cpp | 74 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 108 SHADER_ARG_INPUT); 139 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 140 auto c2 = ShaderArg<uint32_t>(std::vector<uint32_t>(16384, 5), SHADER_ARG_INPUT); 161 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 192 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 228 auto in = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT); 255 auto in1 = ShaderArg<uint32_t>({ 1, 2 }, SHADER_ARG_INPUT); 256 auto in2 = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT); 752 SHADER_ARG_INPUT); [all...] |
| H A D | compute_test.h | 208 SHADER_ARG_INPUT = 1, enumerator in enum:ComputeTest::ShaderArgDirection 210 SHADER_ARG_INOUT = SHADER_ARG_INPUT | SHADER_ARG_OUTPUT, 227 NullShaderArg() : RawShaderArg(SHADER_ARG_INPUT) { }
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