Searched refs:SW (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/compiler/
H A DREADME.md119 An important difference is that VS is always the first stage to run in SW models,
121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation or geometry shading are used.
134 * LS = Local Shader (merged into HS on GFX9+), only runs SW VS when tessellation is used
136 * ES = Export Shader (merged into GS on GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or SW TES) always has to run on this HW stage
138 * VS = Vertex Shader, **not equivalent to SW VS**: when there is a GS in the SW pipeline this stage runs a "GS copy" shader, otherwise it always runs the SW stage before FS
140 * PS = Pixel Shader, the HW equivalent to SW F
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/xsrc/external/mit/xorg-server/dist/dix/
H A Dptrveloc.c444 SW = (1 << 5), enumerator in enum:directions
476 dir = W | SW | S;
481 dir = NW | W | SW;
483 dir = SE | S | SW;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/drivers/openswr/
H A Dknobs.rst41 Maximum worker threads to spawn. IMPORTANT: If this is non-zero, no worker threads will be bound to specific HW threads. They will all be "floating" SW threads. In this case, the above 3 KNOBS will be ignored.
/xsrc/external/mit/MesaLib/dist/docs/drivers/openswr/
H A Dknobs.rst41 Maximum worker threads to spawn. IMPORTANT: If this is non-zero, no worker threads will be bound to specific HW threads. They will all be "floating" SW threads. In this case, the above 3 KNOBS will be ignored.
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.3.0.rst4589 - aco: Use strong typing to model SW<->HW stage mappings
H A D21.1.0.rst1892 - freedreno: Don't count SW TF queries on a6xx.

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