HomeSort by: relevance | last modified time | path
    Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 - 12 of 12) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_extensions.c 555 c->ShaderStorageBufferOffsetAlignment =
557 if (c->ShaderStorageBufferOffsetAlignment) {
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_extensions.c 485 c->ShaderStorageBufferOffsetAlignment =
487 if (c->ShaderStorageBufferOffsetAlignment) {
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
bufferobj.c 4001 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
4004 ctx->Const.ShaderStorageBufferOffsetAlignment);
4350 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
4357 ctx->Const.ShaderStorageBufferOffsetAlignment);
context.c 521 consts->ShaderStorageBufferOffsetAlignment = 256;
mtypes.h 3882 GLuint ShaderStorageBufferOffsetAlignment;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
bufferobj.c 3549 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3552 ctx->Const.ShaderStorageBufferOffsetAlignment);
3899 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3906 ctx->Const.ShaderStorageBufferOffsetAlignment);
context.c 610 consts->ShaderStorageBufferOffsetAlignment = 256;
mtypes.h 3746 GLuint ShaderStorageBufferOffsetAlignment;
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_context.c 766 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
773 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
  /xsrc/external/mit/MesaLib/src/mesa/
get_hash.h 369 { GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31 },
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_context.c 710 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
717 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
  /xsrc/external/mit/MesaLib.old/src/mesa/
get_hash.h 363 { GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31 },

Completed in 27 milliseconds