| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | builtin_functions.cpp | 1113 #define TEX_OFFSET 2 macro 2438 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), 2439 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), 2440 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), 2442 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2443 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2444 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2446 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), 2447 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), 2448 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | builtin_functions.cpp | 1023 #define TEX_OFFSET 2 macro 2250 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET), 2251 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET), 2252 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET), 2254 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2255 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2256 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET), 2258 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET), 2259 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET), 2260 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET), [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nv20_state_tex.c | 277 BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1); 278 PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
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| H A D | nv10_state_tex.c | 231 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1); 232 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv30/ |
| H A D | nv30_fragtex.c | 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
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| H A D | nv30_transfer.c | 307 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv30/ |
| H A D | nv30_fragtex.c | 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
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| H A D | nv30_transfer.c | 307 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nv10_state_tex.c | 231 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1); 232 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
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| H A D | nv20_state_tex.c | 277 BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1); 278 PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
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| /xsrc/external/mit/xf86-video-nouveau/dist/src/ |
| H A D | nv30_xv_tex.c | 89 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 90 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
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| H A D | nv40_xv_tex.c | 86 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 87 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
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| H A D | nv40_exa.c | 191 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 192 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit), 251 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 252 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
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| H A D | nv10_exa.c | 401 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); 402 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc);
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| H A D | nv30_exa.c | 273 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 274 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
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