Searched refs:TEX_OFFSET (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dbuiltin_functions.cpp1113 #define TEX_OFFSET 2 macro
2438 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET),
2439 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),
2440 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET),
2442 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2443 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2444 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2446 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
2447 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
2448 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dbuiltin_functions.cpp1023 #define TEX_OFFSET 2 macro
2250 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET),
2251 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),
2252 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type, TEX_OFFSET),
2254 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2255 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2256 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type, TEX_OFFSET),
2258 _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
2259 _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
2260 _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type, TEX_OFFSET),
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnv20_state_tex.c277 BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1);
278 PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
H A Dnv10_state_tex.c231 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1);
232 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_fragtex.c126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
H A Dnv30_transfer.c307 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_fragtex.c126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
H A Dnv30_transfer.c307 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_tex.c231 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1);
232 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
H A Dnv20_state_tex.c277 BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1);
278 PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i),
/xsrc/external/mit/xf86-video-nouveau/dist/src/
H A Dnv30_xv_tex.c89 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
90 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
H A Dnv40_xv_tex.c86 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
87 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
H A Dnv40_exa.c191 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
192 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit),
251 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
252 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
H A Dnv10_exa.c401 BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1);
402 PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc);
H A Dnv30_exa.c273 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
274 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);

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