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    Searched refs:UniformRemapTable (Results 1 - 18 of 18) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_link_uniforms.c 45 prog->UniformRemapTable = rzalloc_array(prog,
51 if (!prog->UniformRemapTable || !data) {
75 prog->UniformRemapTable[element_loc] = uniform;
108 prog->UniformRemapTable =
110 prog->UniformRemapTable,
126 prog->UniformRemapTable[element_loc] = uniform;
linker_util.cpp 105 /* We found empty space in UniformRemapTable. */
106 if (prog->UniformRemapTable[i] == NULL) {
standalone_scaffolding.cpp 162 shProg->UniformRemapTable = NULL;
link_uniforms.cpp 1214 assert(prog->UniformRemapTable[element_loc] ==
1216 prog->UniformRemapTable[element_loc] =
1241 /* Find UniformRemapTable for empty blocks where we can fit this uniform. */
1260 prog->UniformRemapTable =
1262 prog->UniformRemapTable,
1270 prog->UniformRemapTable[chosen_location + j] =
serialize.cpp 595 prog->UniformRemapTable[i]);
635 prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
643 &prog->UniformRemapTable[i], type);
927 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
linker.cpp 3519 prog->UniformRemapTable =
3520 reralloc(prog, prog->UniformRemapTable,
3524 if (!prog->UniformRemapTable) {
3531 prog->UniformRemapTable[i] = NULL;
3540 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
3565 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderobj.c 349 if (shProg->UniformRemapTable) {
350 ralloc_free(shProg->UniformRemapTable);
352 shProg->UniformRemapTable = NULL;
uniform_query.cpp 240 if (location < -1 || !shProg->UniformRemapTable[location]) {
257 if (shProg->UniformRemapTable[location] ==
261 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
1282 uni = shProg->UniformRemapTable[location];
1848 uni = shProg->UniformRemapTable[location];
mtypes.h 3117 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
3120 struct gl_uniform_storage **UniformRemapTable;
3123 * Sometimes there are empty slots left over in UniformRemapTable after we
3125 * continuous empty slots inside UniformRemapTable.
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderobj.c 336 if (shProg->UniformRemapTable) {
337 ralloc_free(shProg->UniformRemapTable);
339 shProg->UniformRemapTable = NULL;
uniform_query.cpp 217 if (location < -1 || !shProg->UniformRemapTable[location]) {
234 if (shProg->UniformRemapTable[location] ==
238 struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
1097 uni = shProg->UniformRemapTable[location];
1467 uni = shProg->UniformRemapTable[location];
mtypes.h 3038 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
3041 struct gl_uniform_storage **UniformRemapTable;
3044 * Sometimes there are empty slots left over in UniformRemapTable after we
3046 * continuous empty slots inside UniformRemapTable.
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
gl_nir_link_uniforms.c 186 (prog->data->spirv && !prog->UniformRemapTable));
187 if (!prog->UniformRemapTable) {
188 prog->UniformRemapTable = rzalloc_array(prog,
196 if (!prog->UniformRemapTable || !data) {
228 prog->UniformRemapTable[element_loc] = uniform;
270 prog->UniformRemapTable =
272 prog->UniformRemapTable,
289 prog->UniformRemapTable[element_loc] = uniform;
linker_util.cpp 144 /* We found empty space in UniformRemapTable. */
145 if (prog->UniformRemapTable[i] == NULL) {
standalone_scaffolding.cpp 163 shProg->UniformRemapTable = NULL;
link_uniforms.cpp 1447 assert(prog->UniformRemapTable[element_loc] ==
1449 prog->UniformRemapTable[element_loc] =
1474 /* Find UniformRemapTable for empty blocks where we can fit this uniform. */
1493 prog->UniformRemapTable =
1495 prog->UniformRemapTable,
1503 prog->UniformRemapTable[chosen_location + j] =
serialize.cpp 622 prog->UniformRemapTable);
675 prog->UniformRemapTable =
954 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
linker.cpp 3462 prog->UniformRemapTable =
3463 reralloc(prog, prog->UniformRemapTable,
3467 if (!prog->UniformRemapTable) {
3474 prog->UniformRemapTable[i] = NULL;
3483 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
3508 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;

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