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Searched
refs:UniformRemapTable
(Results
1 - 18
of
18
) sorted by relevancy
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_link_uniforms.c
45
prog->
UniformRemapTable
= rzalloc_array(prog,
51
if (!prog->
UniformRemapTable
|| !data) {
75
prog->
UniformRemapTable
[element_loc] = uniform;
108
prog->
UniformRemapTable
=
110
prog->
UniformRemapTable
,
126
prog->
UniformRemapTable
[element_loc] = uniform;
linker_util.cpp
105
/* We found empty space in
UniformRemapTable
. */
106
if (prog->
UniformRemapTable
[i] == NULL) {
standalone_scaffolding.cpp
162
shProg->
UniformRemapTable
= NULL;
link_uniforms.cpp
1214
assert(prog->
UniformRemapTable
[element_loc] ==
1216
prog->
UniformRemapTable
[element_loc] =
1241
/* Find
UniformRemapTable
for empty blocks where we can fit this uniform. */
1260
prog->
UniformRemapTable
=
1262
prog->
UniformRemapTable
,
1270
prog->
UniformRemapTable
[chosen_location + j] =
serialize.cpp
595
prog->
UniformRemapTable
[i]);
635
prog->
UniformRemapTable
= rzalloc_array(prog, struct gl_uniform_storage *,
643
&prog->
UniformRemapTable
[i], type);
927
res->Data = prog->
UniformRemapTable
[blob_read_uint32(metadata)];
linker.cpp
3519
prog->
UniformRemapTable
=
3520
reralloc(prog, prog->
UniformRemapTable
,
3524
if (!prog->
UniformRemapTable
) {
3531
prog->
UniformRemapTable
[i] = NULL;
3540
if (prog->
UniformRemapTable
[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
3565
prog->
UniformRemapTable
[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderobj.c
349
if (shProg->
UniformRemapTable
) {
350
ralloc_free(shProg->
UniformRemapTable
);
352
shProg->
UniformRemapTable
= NULL;
uniform_query.cpp
240
if (location < -1 || !shProg->
UniformRemapTable
[location]) {
257
if (shProg->
UniformRemapTable
[location] ==
261
struct gl_uniform_storage *const uni = shProg->
UniformRemapTable
[location];
1282
uni = shProg->
UniformRemapTable
[location];
1848
uni = shProg->
UniformRemapTable
[location];
mtypes.h
3117
* in the
UniformRemapTable
, all pointing to the same UniformStorage entry.
3120
struct gl_uniform_storage **
UniformRemapTable
;
3123
* Sometimes there are empty slots left over in
UniformRemapTable
after we
3125
* continuous empty slots inside
UniformRemapTable
.
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderobj.c
336
if (shProg->
UniformRemapTable
) {
337
ralloc_free(shProg->
UniformRemapTable
);
339
shProg->
UniformRemapTable
= NULL;
uniform_query.cpp
217
if (location < -1 || !shProg->
UniformRemapTable
[location]) {
234
if (shProg->
UniformRemapTable
[location] ==
238
struct gl_uniform_storage *const uni = shProg->
UniformRemapTable
[location];
1097
uni = shProg->
UniformRemapTable
[location];
1467
uni = shProg->
UniformRemapTable
[location];
mtypes.h
3038
* in the
UniformRemapTable
, all pointing to the same UniformStorage entry.
3041
struct gl_uniform_storage **
UniformRemapTable
;
3044
* Sometimes there are empty slots left over in
UniformRemapTable
after we
3046
* continuous empty slots inside
UniformRemapTable
.
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
gl_nir_link_uniforms.c
186
(prog->data->spirv && !prog->
UniformRemapTable
));
187
if (!prog->
UniformRemapTable
) {
188
prog->
UniformRemapTable
= rzalloc_array(prog,
196
if (!prog->
UniformRemapTable
|| !data) {
228
prog->
UniformRemapTable
[element_loc] = uniform;
270
prog->
UniformRemapTable
=
272
prog->
UniformRemapTable
,
289
prog->
UniformRemapTable
[element_loc] = uniform;
linker_util.cpp
144
/* We found empty space in
UniformRemapTable
. */
145
if (prog->
UniformRemapTable
[i] == NULL) {
standalone_scaffolding.cpp
163
shProg->
UniformRemapTable
= NULL;
link_uniforms.cpp
1447
assert(prog->
UniformRemapTable
[element_loc] ==
1449
prog->
UniformRemapTable
[element_loc] =
1474
/* Find
UniformRemapTable
for empty blocks where we can fit this uniform. */
1493
prog->
UniformRemapTable
=
1495
prog->
UniformRemapTable
,
1503
prog->
UniformRemapTable
[chosen_location + j] =
serialize.cpp
622
prog->
UniformRemapTable
);
675
prog->
UniformRemapTable
=
954
res->Data = prog->
UniformRemapTable
[blob_read_uint32(metadata)];
linker.cpp
3462
prog->
UniformRemapTable
=
3463
reralloc(prog, prog->
UniformRemapTable
,
3467
if (!prog->
UniformRemapTable
) {
3474
prog->
UniformRemapTable
[i] = NULL;
3483
if (prog->
UniformRemapTable
[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
3508
prog->
UniformRemapTable
[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
Completed in 33 milliseconds
Indexes created Wed Jul 29 00:25:28 UTC 2026