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  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_linker.c 52 * called, so that UniformStorage table is already available.
55 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
gl_nir_link_uniforms.c 61 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
63 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
85 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
102 link_util_find_empty_block(prog, &prog->data->UniformStorage[i]);
145 if (prog->data->UniformStorage[i].remap_location == location)
146 return &prog->data->UniformStorage[i];
276 * Creates the neccessary entries in UniformStorage for the uniform. Returns
330 prog->data->UniformStorage =
332 prog->data->UniformStorage,
335 if (!prog->data->UniformStorage) {
    [all...]
link_uniforms.cpp 1200 if (prog->data->UniformStorage[i].type->is_subroutine() ||
1201 prog->data->UniformStorage[i].is_shader_storage)
1204 if (prog->data->UniformStorage[i].remap_location !=
1208 MAX2(1, prog->data->UniformStorage[i].array_elements);
1213 prog->data->UniformStorage[i].remap_location + j;
1217 &prog->data->UniformStorage[i];
1225 if (prog->data->UniformStorage[i].type->is_subroutine() ||
1226 prog->data->UniformStorage[i].is_shader_storage)
1230 if (prog->data->UniformStorage[i].builtin)
1234 if (prog->data->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC
    [all...]
serialize.cpp 420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 blob_write_string(metadata, prog->data->UniformStorage[i].name);
439 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
440 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
441 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
442 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index)
    [all...]
link_atomics.cpp 123 &prog->data->UniformStorage[*uniform_loc];
240 &prog->data->UniformStorage[ab.uniforms[j].uniform_loc];
286 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
288 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
gl_nir_link_atomics.c 105 &prog->data->UniformStorage[*uniform_loc];
211 &prog->data->UniformStorage[ab->uniforms[j].loc];
270 prog->data->UniformStorage[uniform_loc].opaque + stage;
gl_nir_lower_atomics.c 110 shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index;
gl_nir_lower_samplers_as_deref.c 153 state->shader_program->data->UniformStorage[location].opaque[stage].active);
155 binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
gl_nir_link_uniform_initializers.c 57 data->prog->sh.data->UniformStorage + data->location++;
211 data->prog->sh.data->UniformStorage + data->location++;
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 121 prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
125 prog->data->UniformStorage[index_to_set].name = (char *) name;
126 prog->data->UniformStorage[index_to_set].type = type;
127 prog->data->UniformStorage[index_to_set].array_elements = array_size;
129 prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0;
130 prog->data->UniformStorage[index_to_set].opaque[sh].active = false;
132 prog->data->UniformStorage[index_to_set].num_driver_storage = 0;
133 prog->data->UniformStorage[index_to_set].driver_storage = NULL;
134 prog->data->UniformStorage[index_to_set].storage =
137 fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp 114 prog->data->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
118 prog->data->UniformStorage[index_to_set].name = (char *) name;
119 prog->data->UniformStorage[index_to_set].type = type;
120 prog->data->UniformStorage[index_to_set].array_elements = array_size;
122 prog->data->UniformStorage[index_to_set].opaque[sh].index = ~0;
123 prog->data->UniformStorage[index_to_set].opaque[sh].active = false;
125 prog->data->UniformStorage[index_to_set].num_driver_storage = 0;
126 prog->data->UniformStorage[index_to_set].driver_storage = NULL;
127 prog->data->UniformStorage[index_to_set].storage =
130 fill_storage_array_with_sentinels(prog->data->UniformStorage[index_to_set].storage
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
link_uniforms.cpp 1433 if (prog->data->UniformStorage[i].type->is_subroutine() ||
1434 prog->data->UniformStorage[i].is_shader_storage)
1437 if (prog->data->UniformStorage[i].remap_location !=
1441 MAX2(1, prog->data->UniformStorage[i].array_elements);
1446 prog->data->UniformStorage[i].remap_location + j;
1450 &prog->data->UniformStorage[i];
1458 if (prog->data->UniformStorage[i].type->is_subroutine() ||
1459 prog->data->UniformStorage[i].is_shader_storage)
1463 if (prog->data->UniformStorage[i].builtin)
1467 if (prog->data->UniformStorage[i].remap_location != UNMAPPED_UNIFORM_LOC
    [all...]
serialize.cpp 420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 if (prog->data->UniformStorage[i].name) {
439 blob_write_string(metadata, prog->data->UniformStorage[i].name);
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
444 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
445 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index)
    [all...]
gl_nir_link_uniforms.c 210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
216 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
260 if (prog->data->UniformStorage[i].block_index == -1)
264 link_util_find_empty_block(prog, &prog->data->UniformStorage[i]);
307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
312 if (prog->data->UniformStorage[i].remap_location == UNMAPPED_UNIFORM_LOC)
317 MAX2(1, prog->data->UniformStorage[i].array_elements);
327 if (!prog->data->UniformStorage[i].opaque[j].active)
333 prog->data->UniformStorage[i].remap_location + k
    [all...]
link_atomics.cpp 123 &prog->data->UniformStorage[*uniform_loc];
240 &prog->data->UniformStorage[ab.uniforms[j].uniform_loc];
286 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
288 prog->data->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
gl_nir_linker.c 501 * called, so that UniformStorage table is already available.
508 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
534 if (prog->data->UniformStorage[i].offset >= second_element_offset) {
536 prog->data->UniformStorage[i].offset;
539 prog->data->UniformStorage[i].top_level_array_size *
540 prog->data->UniformStorage[i].top_level_array_stride;
547 prog->data->UniformStorage[i].top_level_array_stride : -1;
gl_nir_link_atomics.c 104 &prog->data->UniformStorage[*uniform_loc];
230 &prog->data->UniformStorage[ab->uniforms[j].loc];
289 prog->data->UniformStorage[uniform_loc].opaque + stage;
gl_nir_lower_atomics.c 110 shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index;
gl_nir_link_uniform_initializers.c 57 data->prog->sh.data->UniformStorage + data->location++;
217 data->prog->sh.data->UniformStorage + data->location++;
gl_nir_lower_samplers_as_deref.c 169 state->shader_program->data->UniformStorage[location].opaque[stage].active);
171 binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
standalone_scaffolding.cpp 161 shProg->data->UniformStorage = NULL;
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderobj.c 226 oldData->UniformStorage);
229 _mesa_uniform_detach_all_driver_storage(&oldData->UniformStorage[i]);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp 171 &prog->sh.data->UniformStorage[var->data.location + u];
351 &prog->sh.data->UniformStorage[var->data.location];
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderobj.c 215 oldData->UniformStorage);
218 _mesa_uniform_detach_all_driver_storage(&oldData->UniformStorage[i]);
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp 171 &prog->sh.data->UniformStorage[var->data.location + u];
353 &prog->sh.data->UniformStorage[var->data.location];

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