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Searched
refs:UniformStorage
(Results
1 - 25
of
40
) sorted by relevancy
1
2
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_linker.c
52
* called, so that
UniformStorage
table is already available.
55
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
gl_nir_link_uniforms.c
61
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
63
if (prog->data->
UniformStorage
[i].remap_location == UNMAPPED_UNIFORM_LOC)
85
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
102
link_util_find_empty_block(prog, &prog->data->
UniformStorage
[i]);
145
if (prog->data->
UniformStorage
[i].remap_location == location)
146
return &prog->data->
UniformStorage
[i];
276
* Creates the neccessary entries in
UniformStorage
for the uniform. Returns
330
prog->data->
UniformStorage
=
332
prog->data->
UniformStorage
,
335
if (!prog->data->
UniformStorage
) {
[
all
...]
link_uniforms.cpp
1200
if (prog->data->
UniformStorage
[i].type->is_subroutine() ||
1201
prog->data->
UniformStorage
[i].is_shader_storage)
1204
if (prog->data->
UniformStorage
[i].remap_location !=
1208
MAX2(1, prog->data->
UniformStorage
[i].array_elements);
1213
prog->data->
UniformStorage
[i].remap_location + j;
1217
&prog->data->
UniformStorage
[i];
1225
if (prog->data->
UniformStorage
[i].type->is_subroutine() ||
1226
prog->data->
UniformStorage
[i].is_shader_storage)
1230
if (prog->data->
UniformStorage
[i].builtin)
1234
if (prog->data->
UniformStorage
[i].remap_location != UNMAPPED_UNIFORM_LOC
[
all
...]
serialize.cpp
420
if (!prog->data->
UniformStorage
[idx].builtin &&
421
!prog->data->
UniformStorage
[idx].is_shader_storage &&
422
prog->data->
UniformStorage
[idx].block_index == -1)
436
encode_type_to_blob(metadata, prog->data->
UniformStorage
[i].type);
437
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].array_elements);
438
blob_write_string(metadata, prog->data->
UniformStorage
[i].name);
439
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].builtin);
440
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].remap_location);
441
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].block_index);
442
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].atomic_buffer_index)
[
all
...]
link_atomics.cpp
123
&prog->data->
UniformStorage
[*uniform_loc];
240
&prog->data->
UniformStorage
[ab.uniforms[j].uniform_loc];
286
prog->data->
UniformStorage
[atomic_buffer->Uniforms[u]].opaque[j].index =
288
prog->data->
UniformStorage
[atomic_buffer->Uniforms[u]].opaque[j].active =
gl_nir_link_atomics.c
105
&prog->data->
UniformStorage
[*uniform_loc];
211
&prog->data->
UniformStorage
[ab->uniforms[j].loc];
270
prog->data->
UniformStorage
[uniform_loc].opaque + stage;
gl_nir_lower_atomics.c
110
shader_program->data->
UniformStorage
[uniform_loc].opaque[shader->info.stage].index;
gl_nir_lower_samplers_as_deref.c
153
state->shader_program->data->
UniformStorage
[location].opaque[stage].active);
155
binding = state->shader_program->data->
UniformStorage
[location].opaque[stage].index;
gl_nir_link_uniform_initializers.c
57
data->prog->sh.data->
UniformStorage
+ data->location++;
211
data->prog->sh.data->
UniformStorage
+ data->location++;
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp
121
prog->data->
UniformStorage
= rzalloc_array(prog, struct gl_uniform_storage,
125
prog->data->
UniformStorage
[index_to_set].name = (char *) name;
126
prog->data->
UniformStorage
[index_to_set].type = type;
127
prog->data->
UniformStorage
[index_to_set].array_elements = array_size;
129
prog->data->
UniformStorage
[index_to_set].opaque[sh].index = ~0;
130
prog->data->
UniformStorage
[index_to_set].opaque[sh].active = false;
132
prog->data->
UniformStorage
[index_to_set].num_driver_storage = 0;
133
prog->data->
UniformStorage
[index_to_set].driver_storage = NULL;
134
prog->data->
UniformStorage
[index_to_set].storage =
137
fill_storage_array_with_sentinels(prog->data->
UniformStorage
[index_to_set].storage
[
all
...]
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
set_uniform_initializer_tests.cpp
114
prog->data->
UniformStorage
= rzalloc_array(prog, struct gl_uniform_storage,
118
prog->data->
UniformStorage
[index_to_set].name = (char *) name;
119
prog->data->
UniformStorage
[index_to_set].type = type;
120
prog->data->
UniformStorage
[index_to_set].array_elements = array_size;
122
prog->data->
UniformStorage
[index_to_set].opaque[sh].index = ~0;
123
prog->data->
UniformStorage
[index_to_set].opaque[sh].active = false;
125
prog->data->
UniformStorage
[index_to_set].num_driver_storage = 0;
126
prog->data->
UniformStorage
[index_to_set].driver_storage = NULL;
127
prog->data->
UniformStorage
[index_to_set].storage =
130
fill_storage_array_with_sentinels(prog->data->
UniformStorage
[index_to_set].storage
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
link_uniforms.cpp
1433
if (prog->data->
UniformStorage
[i].type->is_subroutine() ||
1434
prog->data->
UniformStorage
[i].is_shader_storage)
1437
if (prog->data->
UniformStorage
[i].remap_location !=
1441
MAX2(1, prog->data->
UniformStorage
[i].array_elements);
1446
prog->data->
UniformStorage
[i].remap_location + j;
1450
&prog->data->
UniformStorage
[i];
1458
if (prog->data->
UniformStorage
[i].type->is_subroutine() ||
1459
prog->data->
UniformStorage
[i].is_shader_storage)
1463
if (prog->data->
UniformStorage
[i].builtin)
1467
if (prog->data->
UniformStorage
[i].remap_location != UNMAPPED_UNIFORM_LOC
[
all
...]
serialize.cpp
420
if (!prog->data->
UniformStorage
[idx].builtin &&
421
!prog->data->
UniformStorage
[idx].is_shader_storage &&
422
prog->data->
UniformStorage
[idx].block_index == -1)
436
encode_type_to_blob(metadata, prog->data->
UniformStorage
[i].type);
437
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].array_elements);
438
if (prog->data->
UniformStorage
[i].name) {
439
blob_write_string(metadata, prog->data->
UniformStorage
[i].name);
443
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].builtin);
444
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].remap_location);
445
blob_write_uint32(metadata, prog->data->
UniformStorage
[i].block_index)
[
all
...]
gl_nir_link_uniforms.c
210
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
216
if (prog->data->
UniformStorage
[i].remap_location == UNMAPPED_UNIFORM_LOC)
239
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
260
if (prog->data->
UniformStorage
[i].block_index == -1)
264
link_util_find_empty_block(prog, &prog->data->
UniformStorage
[i]);
307
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
312
if (prog->data->
UniformStorage
[i].remap_location == UNMAPPED_UNIFORM_LOC)
317
MAX2(1, prog->data->
UniformStorage
[i].array_elements);
327
if (!prog->data->
UniformStorage
[i].opaque[j].active)
333
prog->data->
UniformStorage
[i].remap_location + k
[
all
...]
link_atomics.cpp
123
&prog->data->
UniformStorage
[*uniform_loc];
240
&prog->data->
UniformStorage
[ab.uniforms[j].uniform_loc];
286
prog->data->
UniformStorage
[atomic_buffer->Uniforms[u]].opaque[j].index =
288
prog->data->
UniformStorage
[atomic_buffer->Uniforms[u]].opaque[j].active =
gl_nir_linker.c
501
* called, so that
UniformStorage
table is already available.
508
struct gl_uniform_storage *uniform = &prog->data->
UniformStorage
[i];
534
if (prog->data->
UniformStorage
[i].offset >= second_element_offset) {
536
prog->data->
UniformStorage
[i].offset;
539
prog->data->
UniformStorage
[i].top_level_array_size *
540
prog->data->
UniformStorage
[i].top_level_array_stride;
547
prog->data->
UniformStorage
[i].top_level_array_stride : -1;
gl_nir_link_atomics.c
104
&prog->data->
UniformStorage
[*uniform_loc];
230
&prog->data->
UniformStorage
[ab->uniforms[j].loc];
289
prog->data->
UniformStorage
[uniform_loc].opaque + stage;
gl_nir_lower_atomics.c
110
shader_program->data->
UniformStorage
[uniform_loc].opaque[shader->info.stage].index;
gl_nir_link_uniform_initializers.c
57
data->prog->sh.data->
UniformStorage
+ data->location++;
217
data->prog->sh.data->
UniformStorage
+ data->location++;
gl_nir_lower_samplers_as_deref.c
169
state->shader_program->data->
UniformStorage
[location].opaque[stage].active);
171
binding = state->shader_program->data->
UniformStorage
[location].opaque[stage].index;
standalone_scaffolding.cpp
161
shProg->data->
UniformStorage
= NULL;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
shaderobj.c
226
oldData->
UniformStorage
);
229
_mesa_uniform_detach_all_driver_storage(&oldData->
UniformStorage
[i]);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp
171
&prog->sh.data->
UniformStorage
[var->data.location + u];
351
&prog->sh.data->
UniformStorage
[var->data.location];
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
shaderobj.c
215
oldData->
UniformStorage
);
218
_mesa_uniform_detach_all_driver_storage(&oldData->
UniformStorage
[i]);
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_nir_uniforms.cpp
171
&prog->sh.data->
UniformStorage
[var->data.location + u];
353
&prog->sh.data->
UniformStorage
[var->data.location];
Completed in 20 milliseconds
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Indexes created Wed Jul 29 00:25:28 UTC 2026