Searched refs:V3D_CHANNELS (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/broadcom/common/
H A Dv3d_limits.h30 #define V3D_CHANNELS 16 macro
/xsrc/external/mit/MesaLib/dist/src/broadcom/common/
H A Dv3d_limits.h30 #define V3D_CHANNELS 16 macro
/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dv3d_nir_lower_scratch.c48 * dword index up above V3D_CHANNELS.
50 return nir_imul_imm(b, offset, V3D_CHANNELS);
63 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4);
99 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4);
H A Dvir_register_allocate.c257 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
797 V3D_CHANNELS * sizeof(uint32_t) * force_register_spills) {
H A Dvir.c729 int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8;
1378 c->s->info.workgroup_size[2], V3D_CHANNELS);
1996 const uint32_t sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8;
H A Dnir_to_vir.c3104 STATIC_ASSERT(util_is_power_of_two_nonzero(V3D_CHANNELS));
3105 const uint32_t divide_shift = ffs(V3D_CHANNELS) - 1;
3278 vir_uniform_ui(c, V3D_CHANNELS));
3869 c->spill_size += V3D_CHANNELS * c->s->scratch_size;
/xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
H A Dv3d_nir_lower_scratch.c48 * dword index up above V3D_CHANNELS.
50 return nir_imul_imm(b, offset, V3D_CHANNELS);
63 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4);
99 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4);
H A Dvir_register_allocate.c217 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
637 V3D_CHANNELS * sizeof(uint32_t) * force_register_spills) {
H A Dvir.c652 int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8;
H A Dnir_to_vir.c2334 c->spill_size += V3D_CHANNELS * c->s->scratch_size;
/xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
H A Dv3dv_device.c1536 props->subgroupSize = V3D_CHANNELS;

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