Searched refs:VL_BLOCK_WIDTH (Results 1 - 10 of 10) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/vl/ |
| H A D | vl_defines.h | 35 #define VL_BLOCK_WIDTH 8 macro
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| H A D | vl_zscan.c | 137 (float)VL_BLOCK_WIDTH / zscan->buffer_width, 175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH) 375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 388 VL_BLOCK_WIDTH * blocks_per_line, 401 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line; 422 for (x = 0; x < VL_BLOCK_WIDTH; ++x) { 423 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] + 424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 428 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr; 512 res_tmpl.width0 = VL_BLOCK_WIDTH * zsca [all...] |
| H A D | vl_idct.c | 165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH 175 (float)VL_BLOCK_WIDTH / idct->buffer_width, 286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 298 (float)VL_BLOCK_WIDTH / idct->buffer_width, 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); 415 (float)VL_BLOCK_WIDTH / idct->buffer_width, 420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets)); 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4); 690 VL_BLOCK_WIDTH / [all...] |
| H A D | vl_mc.c | 238 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size, 434 rs_state.point_size = VL_BLOCK_WIDTH;
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| H A D | vl_mpeg12_decoder.c | 178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 1110 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/vl/ |
| H A D | vl_defines.h | 35 #define VL_BLOCK_WIDTH 8 macro
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| H A D | vl_zscan.c | 137 (float)VL_BLOCK_WIDTH / zscan->buffer_width, 175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH) 375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 388 VL_BLOCK_WIDTH * blocks_per_line, 401 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line; 422 for (x = 0; x < VL_BLOCK_WIDTH; ++x) { 423 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] + 424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 428 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr; 516 res_tmpl.width0 = VL_BLOCK_WIDTH * zsca [all...] |
| H A D | vl_idct.c | 165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH 175 (float)VL_BLOCK_WIDTH / idct->buffer_width, 286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 298 (float)VL_BLOCK_WIDTH / idct->buffer_width, 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); 415 (float)VL_BLOCK_WIDTH / idct->buffer_width, 420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets)); 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4); 698 VL_BLOCK_WIDTH / [all...] |
| H A D | vl_mc.c | 238 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size, 434 rs_state.point_size = VL_BLOCK_WIDTH;
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| H A D | vl_mpeg12_decoder.c | 178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 1112 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
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