Searched refs:VL_BLOCK_WIDTH (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/vl/
H A Dvl_defines.h35 #define VL_BLOCK_WIDTH 8 macro
H A Dvl_zscan.c137 (float)VL_BLOCK_WIDTH / zscan->buffer_width,
175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
388 VL_BLOCK_WIDTH * blocks_per_line,
401 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line;
422 for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
423 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] +
424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
428 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr;
512 res_tmpl.width0 = VL_BLOCK_WIDTH * zsca
[all...]
H A Dvl_idct.c165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH
175 (float)VL_BLOCK_WIDTH / idct->buffer_width,
286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
298 (float)VL_BLOCK_WIDTH / idct->buffer_width,
310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4);
415 (float)VL_BLOCK_WIDTH / idct->buffer_width,
420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets));
423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
690 VL_BLOCK_WIDTH /
[all...]
H A Dvl_mc.c238 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
434 rs_state.point_size = VL_BLOCK_WIDTH;
H A Dvl_mpeg12_decoder.c178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1110 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/vl/
H A Dvl_defines.h35 #define VL_BLOCK_WIDTH 8 macro
H A Dvl_zscan.c137 (float)VL_BLOCK_WIDTH / zscan->buffer_width,
175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
388 VL_BLOCK_WIDTH * blocks_per_line,
401 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line;
422 for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
423 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] +
424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
428 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr;
516 res_tmpl.width0 = VL_BLOCK_WIDTH * zsca
[all...]
H A Dvl_idct.c165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH
175 (float)VL_BLOCK_WIDTH / idct->buffer_width,
286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
298 (float)VL_BLOCK_WIDTH / idct->buffer_width,
310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4);
415 (float)VL_BLOCK_WIDTH / idct->buffer_width,
420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets));
423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
698 VL_BLOCK_WIDTH /
[all...]
H A Dvl_mc.c238 (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
434 rs_state.point_size = VL_BLOCK_WIDTH;
H A Dvl_mpeg12_decoder.c178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1112 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;

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