| H A D | clip.h | 651 uint32_t attribSlot = backendState.vertexAttribOffset + attrib; local in function:Clipper::ClipSimd 657 transposedPrims[0].attrib[attribSlot][c] = 952 uint32_t attribSlot = vertexAttribOffset + a; local in function:Clipper::intersect 955 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 956 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 959 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); 966 uint32_t attribSlot = vertexClipCullOffset; local in function:Clipper::intersect 969 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 970 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 973 ScatterComponent(pOutVerts, attribSlot, vActiveMas 979 uint32_t attribSlot = vertexClipCullOffset + 1; local in function:Clipper::intersect 1067 uint32_t attribSlot = vertexAttribOffset + a; local in function:Clipper::ClipTriToPlane 1079 uint32_t attribSlot = vertexClipCullSlot; local in function:Clipper::ClipTriToPlane 1089 uint32_t attribSlot = vertexClipCullSlot + 1; local in function:Clipper::ClipTriToPlane 1174 uint32_t attribSlot = vertexAttribOffset + a; local in function:Clipper::ClipLineToPlane 1218 uint32_t attribSlot = vertexAttribOffset + a; local in function:Clipper::ClipLineToPlane [all...] |