Searched refs:blks (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dgl_nir_link_uniform_blocks.c218 struct gl_uniform_block *blks = NULL; local in function:nir_interstage_cross_validate_uniform_blocks
256 int index = link_cross_validate_uniform_block(prog->data, &blks,
293 blks[j].stageref |= sh_blks[stage_index]->stageref;
294 sh_blks[stage_index] = &blks[j];
304 prog->data->ShaderStorageBlocks = blks;
307 prog->data->UniformBlocks = blks;
562 struct gl_uniform_block *blks = *blocks; local in function:link_linked_shader_uniform_blocks
575 fill_block(&blks[block_index], var, variables, &variable_index,
H A Dlink_uniforms.cpp750 struct gl_uniform_block *blks = var->is_in_shader_storage_block() ? local in function:parcel_out_uniform_storage::set_and_process
761 if (strncmp(var->get_interface_type()->name, blks[i].Name, l)
762 == 0 && blks[i].Name[l] == '[') {
769 if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
808 &blks[buffer_block_index];
1318 struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? local in function:link_update_uniform_buffer_variables
1338 const char *const begin = blks[i]->Name;
1353 entry->is_linearized_index_referenced(blks[i]->linearized_array_index))) {
1354 blks[i]->stageref |= 1U << stage;
1375 for (unsigned j = 0; j < blks[
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H A Dlinker.cpp1237 struct gl_uniform_block *blks = NULL; local in function:interstage_cross_validate_uniform_blocks
1276 int index = link_cross_validate_uniform_block(prog->data, &blks,
1313 blks[j].stageref |= sh_blks[stage_index]->stageref;
1314 sh_blks[stage_index] = &blks[j];
1324 prog->data->ShaderStorageBlocks = blks;
1326 prog->data->UniformBlocks = blks;
H A Dgl_nir_link_uniforms.c1004 struct gl_uniform_block *blks = nir_variable_is_in_ubo(var) ? local in function:find_and_update_previous_uniform_storage
1018 if (var->data.binding == blks[block_index].Binding) {
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlink_uniforms.cpp521 struct gl_uniform_block *blks = var->is_in_shader_storage_block() ? local in function:parcel_out_uniform_storage::set_and_process
532 if (strncmp(var->get_interface_type()->name, blks[i].Name, l)
533 == 0 && blks[i].Name[l] == '[') {
540 if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
579 &blks[buffer_block_index];
1085 struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? local in function:link_update_uniform_buffer_variables
1105 const char *const begin = blks[i]->Name;
1120 entry->is_linearized_index_referenced(blks[i]->linearized_array_index))) {
1121 blks[i]->stageref |= 1U << stage;
1142 for (unsigned j = 0; j < blks[
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H A Dlinker.cpp1197 struct gl_uniform_block *blks = NULL; local in function:interstage_cross_validate_uniform_blocks
1235 int index = link_cross_validate_uniform_block(prog->data, &blks,
1272 blks[j].stageref |= sh_blks[stage_index]->stageref;
1273 sh_blks[stage_index] = &blks[j];
1283 prog->data->ShaderStorageBlocks = blks;
1285 prog->data->UniformBlocks = blks;

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