| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/ |
| H A D | brw_compute.c | 78 "i965: Single compute shader dispatch " 93 /* Note: since compute shaders can't write to framebuffers, there's no need 102 brw->compute.num_work_groups_bo = NULL; 103 brw->compute.num_work_groups = num_groups; 104 brw->compute.group_size = NULL; 121 brw->compute.num_work_groups_bo = bo; 122 brw->compute.num_work_groups_offset = indirect; 123 brw->compute.num_work_groups = indirect_group_counts; 124 brw->compute.group_size = NULL; 137 brw->compute [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/ |
| H A D | brw_compute.c | 78 "i965: Single compute shader dispatch " 93 /* Note: since compute shaders can't write to framebuffers, there's no need 102 brw->compute.num_work_groups_bo = NULL; 103 brw->compute.num_work_groups = num_groups; 120 brw->compute.num_work_groups_bo = bo; 121 brw->compute.num_work_groups_offset = indirect; 122 brw->compute.num_work_groups = indirect_group_counts;
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/lib/ |
| H A D | pan_shader.h | 173 rsd->preload.compute.local_invocation_xy = true; 174 rsd->preload.compute.local_invocation_z = true; 175 rsd->preload.compute.work_group_x = true; 176 rsd->preload.compute.work_group_y = true; 177 rsd->preload.compute.work_group_z = true; 178 rsd->preload.compute.global_invocation_x = true; 179 rsd->preload.compute.global_invocation_y = true; 180 rsd->preload.compute.global_invocation_z = true;
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 17.3.6.rst | 35 - Crash happens when running compute pipeline after calling 55 - i965: Don't disable CCS for RT dependencies when dispatching compute. 59 - i965: Don't try to disable render aux buffers for compute
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| H A D | 10.0.2.rst | 56 - radeon/compute: Stop leaking LLVMContexts in 58 - r600/compute: Free compiled kernels when deleting compute state 59 - r600/compute: Use the correct FREE macro when deleting compute state
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| H A D | 18.1.1.rst | 47 - radv: Fix SRGB compute copies. 57 - radv: resolve all layers in compute resolve path. 58 - radv: use compute path for multi-layer images. 88 - eg/compute: Use reference counting to handle compute memory pool.
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| H A D | 18.0.4.rst | 51 - radv: resolve all layers in compute resolve path. 52 - radv: use compute path for multi-layer images. 65 - eg/compute: Drop reference on code_bo in destructor. 67 - eg/compute: Drop reference to kernel_param bo in destructor
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| H A D | 17.3.3.rst | 67 - radv: fix events on compute queues. 68 - radv: fix pipeline statistics end query on compute queue 69 - radv/gfx9: fix 3d image to image transfers on compute queues. 70 - radv/gfx9: fix 3d image clears on compute queues 71 - radv/gfx9: fix buffer to image for 3d images on compute queues
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| H A D | 18.0.5.rst | 38 - Compiling compute shader crashes RADV 67 - radv: Fix SRGB compute copies. 85 - eg/compute: Use reference counting to handle compute memory pool.
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| H A D | 20.0.1.rst | 54 - radeonsi: Fix compute copies for subsampled formats. 121 - v3d: Sync on last CS when non-compute stage uses resource written by 148 - intel: fix the gen 11 compute shader scratch IDs 149 - intel: fix the gen 12 compute shader scratch IDs
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| H A D | 17.2.8.rst | 51 - cherry-ignore: r600: set DX10_CLAMP for compute shader too 70 - i965/vec4: use a temp register to compute offsets for pull loads
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| H A D | 10.2.7.rst | 51 [r600g-evergreen][compute]Empty kernel execution causes crash 170 - radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and 172 - radeonsi/compute: Update reference counts for buffers in 174 - radeonsi/compute: Call si_pm4_free_state() after emitting compute 179 - r600g/compute: Don't initialize vertex_buffer_state masks to 0x2
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| H A D | 10.2.9.rst | 59 compute
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nvc0/ |
| H A D | nvc0_query.c | 147 if (nvc0->screen->compute) 164 if (nvc0->screen->compute) { 215 if (screen->compute) { 226 if (screen->compute) { 239 if (screen->compute) {
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/ |
| H A D | nvc0_query.c | 147 if (nvc0->screen->compute) 164 if (nvc0->screen->compute) { 212 if (screen->compute) { 229 if (screen->compute && screen->base.class_3d <= GM200_3D_CLASS) { 242 if (screen->compute && screen->base.class_3d <= GM200_3D_CLASS) {
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/ |
| H A D | MESA_pixmap_colormap.spec | 34 in order to compute pixel values during rendering. 65 to compute pixel values from RGB values Mesa requires a colormap.
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/ |
| H A D | MESA_pixmap_colormap.spec | 34 in order to compute pixel values during rendering. 65 to compute pixel values from RGB values Mesa requires a colormap.
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| /xsrc/external/mit/MesaLib/dist/src/freedreno/computerator/ |
| H A D | README.rst | 4 Computerator is a tool to launch compute shaders, written in assembly. 8 choice of compute shaders is simply because there is far less state
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv50/ |
| H A D | nv50_query_hw_metric.c | 190 if (screen->compute) 198 if (screen->compute) {
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| H A D | nv50_query.c | 198 if (screen->compute) 206 if (screen->compute) { 221 if (screen->compute) {
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv50/ |
| H A D | nv50_query_hw_metric.c | 190 if (screen->compute) 198 if (screen->compute) {
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| H A D | nv50_query.c | 198 if (screen->compute) 206 if (screen->compute) { 221 if (screen->compute) {
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3dx_draw.c | 1014 /* We also need to ensure that compute is complete when render depends 1318 if (!v3d->prog.compute->resource) { 1381 struct v3d_compute_prog_data *compute = local in function:v3d_launch_grid 1382 v3d->prog.compute->prog_data.compute; 1386 compute->has_subgroups, 1387 compute->base.has_control_barrier, 1388 compute->base.threads, 1409 v3d_job_add_bo(job, v3d_resource(v3d->prog.compute->resource)->bo); 1410 submit.cfg[5] = (v3d_resource(v3d->prog.compute [all...] |
| /xsrc/external/mit/MesaLib/src/panfrost/lib/genxml/ |
| H A D | v6_pack.h | 2663 struct MALI_COMPUTE_PRELOAD compute; member in struct:MALI_PRELOAD 2670 .compute = { MALI_COMPUTE_PRELOAD_header }, \ 2678 cl[ 0] = __gen_uint(values->compute.pc, 6, 6) | 2679 __gen_uint(values->compute.local_invocation_xy, 7, 7) | 2680 __gen_uint(values->compute.local_invocation_z, 8, 8) | 2681 __gen_uint(values->compute.work_group_x, 9, 9) | 2682 __gen_uint(values->compute.work_group_y, 10, 10) | 2683 __gen_uint(values->compute.work_group_z, 11, 11) | 2684 __gen_uint(values->compute.global_invocation_x, 12, 12) | 2685 __gen_uint(values->compute [all...] |
| H A D | v7_pack.h | 2727 struct MALI_COMPUTE_PRELOAD compute; member in struct:MALI_PRELOAD 2734 .compute = { MALI_COMPUTE_PRELOAD_header }, \ 2742 cl[ 0] = __gen_uint(values->compute.pc, 6, 6) | 2743 __gen_uint(values->compute.local_invocation_xy, 7, 7) | 2744 __gen_uint(values->compute.local_invocation_z, 8, 8) | 2745 __gen_uint(values->compute.work_group_x, 9, 9) | 2746 __gen_uint(values->compute.work_group_y, 10, 10) | 2747 __gen_uint(values->compute.work_group_z, 11, 11) | 2748 __gen_uint(values->compute.global_invocation_x, 12, 12) | 2749 __gen_uint(values->compute [all...] |