Searched refs:compute (Results 1 - 25 of 197) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
H A Dbrw_compute.c78 "i965: Single compute shader dispatch "
93 /* Note: since compute shaders can't write to framebuffers, there's no need
102 brw->compute.num_work_groups_bo = NULL;
103 brw->compute.num_work_groups = num_groups;
104 brw->compute.group_size = NULL;
121 brw->compute.num_work_groups_bo = bo;
122 brw->compute.num_work_groups_offset = indirect;
123 brw->compute.num_work_groups = indirect_group_counts;
124 brw->compute.group_size = NULL;
137 brw->compute
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/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
H A Dbrw_compute.c78 "i965: Single compute shader dispatch "
93 /* Note: since compute shaders can't write to framebuffers, there's no need
102 brw->compute.num_work_groups_bo = NULL;
103 brw->compute.num_work_groups = num_groups;
120 brw->compute.num_work_groups_bo = bo;
121 brw->compute.num_work_groups_offset = indirect;
122 brw->compute.num_work_groups = indirect_group_counts;
/xsrc/external/mit/MesaLib/dist/src/panfrost/lib/
H A Dpan_shader.h173 rsd->preload.compute.local_invocation_xy = true;
174 rsd->preload.compute.local_invocation_z = true;
175 rsd->preload.compute.work_group_x = true;
176 rsd->preload.compute.work_group_y = true;
177 rsd->preload.compute.work_group_z = true;
178 rsd->preload.compute.global_invocation_x = true;
179 rsd->preload.compute.global_invocation_y = true;
180 rsd->preload.compute.global_invocation_z = true;
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D17.3.6.rst35 - Crash happens when running compute pipeline after calling
55 - i965: Don't disable CCS for RT dependencies when dispatching compute.
59 - i965: Don't try to disable render aux buffers for compute
H A D10.0.2.rst56 - radeon/compute: Stop leaking LLVMContexts in
58 - r600/compute: Free compiled kernels when deleting compute state
59 - r600/compute: Use the correct FREE macro when deleting compute state
H A D18.1.1.rst47 - radv: Fix SRGB compute copies.
57 - radv: resolve all layers in compute resolve path.
58 - radv: use compute path for multi-layer images.
88 - eg/compute: Use reference counting to handle compute memory pool.
H A D18.0.4.rst51 - radv: resolve all layers in compute resolve path.
52 - radv: use compute path for multi-layer images.
65 - eg/compute: Drop reference on code_bo in destructor.
67 - eg/compute: Drop reference to kernel_param bo in destructor
H A D17.3.3.rst67 - radv: fix events on compute queues.
68 - radv: fix pipeline statistics end query on compute queue
69 - radv/gfx9: fix 3d image to image transfers on compute queues.
70 - radv/gfx9: fix 3d image clears on compute queues
71 - radv/gfx9: fix buffer to image for 3d images on compute queues
H A D18.0.5.rst38 - Compiling compute shader crashes RADV
67 - radv: Fix SRGB compute copies.
85 - eg/compute: Use reference counting to handle compute memory pool.
H A D20.0.1.rst54 - radeonsi: Fix compute copies for subsampled formats.
121 - v3d: Sync on last CS when non-compute stage uses resource written by
148 - intel: fix the gen 11 compute shader scratch IDs
149 - intel: fix the gen 12 compute shader scratch IDs
H A D17.2.8.rst51 - cherry-ignore: r600: set DX10_CLAMP for compute shader too
70 - i965/vec4: use a temp register to compute offsets for pull loads
H A D10.2.7.rst51 [r600g-evergreen][compute]Empty kernel execution causes crash
170 - radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and
172 - radeonsi/compute: Update reference counts for buffers in
174 - radeonsi/compute: Call si_pm4_free_state() after emitting compute
179 - r600g/compute: Don't initialize vertex_buffer_state masks to 0x2
H A D10.2.9.rst59 compute
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_query.c147 if (nvc0->screen->compute)
164 if (nvc0->screen->compute) {
215 if (screen->compute) {
226 if (screen->compute) {
239 if (screen->compute) {
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_query.c147 if (nvc0->screen->compute)
164 if (nvc0->screen->compute) {
212 if (screen->compute) {
229 if (screen->compute && screen->base.class_3d <= GM200_3D_CLASS) {
242 if (screen->compute && screen->base.class_3d <= GM200_3D_CLASS) {
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_pixmap_colormap.spec34 in order to compute pixel values during rendering.
65 to compute pixel values from RGB values Mesa requires a colormap.
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_pixmap_colormap.spec34 in order to compute pixel values during rendering.
65 to compute pixel values from RGB values Mesa requires a colormap.
/xsrc/external/mit/MesaLib/dist/src/freedreno/computerator/
H A DREADME.rst4 Computerator is a tool to launch compute shaders, written in assembly.
8 choice of compute shaders is simply because there is far less state
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_query_hw_metric.c190 if (screen->compute)
198 if (screen->compute) {
H A Dnv50_query.c198 if (screen->compute)
206 if (screen->compute) {
221 if (screen->compute) {
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_query_hw_metric.c190 if (screen->compute)
198 if (screen->compute) {
H A Dnv50_query.c198 if (screen->compute)
206 if (screen->compute) {
221 if (screen->compute) {
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3dx_draw.c1014 /* We also need to ensure that compute is complete when render depends
1318 if (!v3d->prog.compute->resource) {
1381 struct v3d_compute_prog_data *compute = local in function:v3d_launch_grid
1382 v3d->prog.compute->prog_data.compute;
1386 compute->has_subgroups,
1387 compute->base.has_control_barrier,
1388 compute->base.threads,
1409 v3d_job_add_bo(job, v3d_resource(v3d->prog.compute->resource)->bo);
1410 submit.cfg[5] = (v3d_resource(v3d->prog.compute
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/xsrc/external/mit/MesaLib/src/panfrost/lib/genxml/
H A Dv6_pack.h2663 struct MALI_COMPUTE_PRELOAD compute; member in struct:MALI_PRELOAD
2670 .compute = { MALI_COMPUTE_PRELOAD_header }, \
2678 cl[ 0] = __gen_uint(values->compute.pc, 6, 6) |
2679 __gen_uint(values->compute.local_invocation_xy, 7, 7) |
2680 __gen_uint(values->compute.local_invocation_z, 8, 8) |
2681 __gen_uint(values->compute.work_group_x, 9, 9) |
2682 __gen_uint(values->compute.work_group_y, 10, 10) |
2683 __gen_uint(values->compute.work_group_z, 11, 11) |
2684 __gen_uint(values->compute.global_invocation_x, 12, 12) |
2685 __gen_uint(values->compute
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H A Dv7_pack.h2727 struct MALI_COMPUTE_PRELOAD compute; member in struct:MALI_PRELOAD
2734 .compute = { MALI_COMPUTE_PRELOAD_header }, \
2742 cl[ 0] = __gen_uint(values->compute.pc, 6, 6) |
2743 __gen_uint(values->compute.local_invocation_xy, 7, 7) |
2744 __gen_uint(values->compute.local_invocation_z, 8, 8) |
2745 __gen_uint(values->compute.work_group_x, 9, 9) |
2746 __gen_uint(values->compute.work_group_y, 10, 10) |
2747 __gen_uint(values->compute.work_group_z, 11, 11) |
2748 __gen_uint(values->compute.global_invocation_x, 12, 12) |
2749 __gen_uint(values->compute
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