Searched refs:coordinates (Results 1 - 25 of 51) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/
H A DMESA_sprite_point.spec34 coordinates at each vertex. This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates ar
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/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/
H A DMESA_sprite_point.spec34 coordinates at each vertex. This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates ar
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/
H A Dresources.rst83 1D surface accessed with normalized coordinates.
92 - Must use normalized coordinates
107 - Must use unnormalized coordinates
114 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported)
118 2D surface accessed with normalized coordinates.
126 - Must use normalized coordinates
143 Mipmap dimensions are reduced in all 3 coordinates.
148 - Must use normalized coordinates
174 - Must use normalized coordinates
H A Dscreen.rst26 normalized coordinates, and mipmaps.
43 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
45 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
155 coordinates and hence the inputs that are desired to be replaceable must
160 input that will always be replaced with sprite coordinates.
460 the conversion from floating-point to fixed-point coordinates
467 the conversion from floating-point to fixed-point coordinates.
650 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
/xsrc/external/mit/MesaLib/dist/docs/gallium/
H A Dresources.rst83 1D surface accessed with normalized coordinates.
92 - Must use normalized coordinates
107 - Must use unnormalized coordinates
114 D3D11: not supported (only PIPE_TEXTURE_2D with normalized coordinates is supported)
118 2D surface accessed with normalized coordinates.
126 - Must use normalized coordinates
143 Mipmap dimensions are reduced in all 3 coordinates.
148 - Must use normalized coordinates
174 - Must use normalized coordinates
H A Dscreen.rst28 normalized coordinates, and mipmaps.
47 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
49 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
165 coordinates and hence the inputs that are desired to be replaceable must
170 input that will always be replaced with sprite coordinates.
492 the conversion from floating-point to fixed-point coordinates
499 the conversion from floating-point to fixed-point coordinates.
606 * ``PIPE_CAP_VIEWPORT_SWIZZLE``: Whether pipe_viewport_state::swizzle can be used to specify pre-clipping swizzling of coordinates (see GL_NV_viewport_swizzle).
617 * ``PIPE_CAP_GL_CLAMP``: Driver natively supports GL_CLAMP. Required for non-NIR drivers with the GL frontend. NIR drivers with the cap unavailable will have GL_CLAMP lowered to txd/txl with a saturate on the coordinates.
618 * ``PIPE_CAP_TEXRECT``: Driver supports rectangle textures. Required for OpenGL on `!prefers_nir` drivers. If this cap is not present, st/mesa will lower the NIR to use normal 2D texture sampling by using either `txs` or `nir_intrinsic_load_texture_scaling` to normalize the texture coordinates
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/xsrc/external/mit/freetype/dist/include/freetype/internal/
H A Dpshints.h159 * Array of 2 coordinates in 16.16 format, used as (position,length)
163 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
164 * horizontal coordinates (x) for vertical stems (dim=1).
204 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
205 * horizontal coordinates (x) for vertical stems (dim=1).
296 * On input, all points within the outline are in font coordinates. On
452 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
453 * horizontal coordinates (x) for vertical stems (dim=1).
468 FT_Fixed* coordinates );
609 * On input, all points within the outline are in font coordinates
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/
H A Dsampler.rst9 Texture coordinates are always treated as four-dimensional, and referred to
84 If set, the incoming texture coordinates (nominally in the range [0,1])
94 the texture coordinates and/or the fragment shader TEX/TXB/TXL
102 Color union used for texel coordinates that are outside the [0,width-1],
H A Drasterizer.rst198 have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left
199 vertex will have coordinates (0,0,0,1).
219 disabled. If it is disabled, point sprite coordinates are not
/xsrc/external/mit/MesaLib/dist/docs/gallium/cso/
H A Dsampler.rst9 Texture coordinates are always treated as four-dimensional, and referred to
84 If set, the incoming texture coordinates (nominally in the range [0,1])
94 the texture coordinates and/or the fragment shader TEX/TXB/TXL
102 Color union used for texel coordinates that are outside the [0,width-1],
H A Drasterizer.rst198 have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left
199 vertex will have coordinates (0,0,0,1).
219 disabled. If it is disabled, point sprite coordinates are not
/xsrc/external/mit/xf86-video-apm/dist/
H A Dconfigure.ac86 [XvReputImage takes more all coordinates])
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.2.4.rst67 - nvc0/ir: do quadops on the right texture coordinates for TXD
H A D9.1.5.rst75 - r600g: x/y coordinates must be divided by block dim in dma blit
H A D10.0.3.rst74 - i965: Use sample barycentric coordinates with per sample shading
H A D11.1.4.rst125 - gallivm: make sampling more robust against bogus coordinates
H A D9.1.6.rst96 - i965/Gen4: Zero extra coordinates for ir_tex
H A D9.1.7.rst81 - i965/fs: Gen4: Zero out extra coordinates when using shadow compare
H A D9.2.1.rst83 - i965/fs: Gen4: Zero out extra coordinates when using shadow compare
H A D10.2.5.rst91 - nvc0/ir: do quadops on the right texture coordinates for TXD
H A D11.2.2.rst148 - gallivm: make sampling more robust against bogus coordinates
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_texture_array.spec279 with each set of window coordinates (x,y) that lie within a primitive;
525 how the 4-tuple is mapped into the coordinates used for sampling. The
532 Note that not all four components of the texture coordinates <coord>
536 coordinates used
553 coordinate mappings. The "coordinates used" column indicate the
747 RESOLVED. All texture coordinates are normalized. The issue of
748 un-normalized texture coordinates has been discussed in the ARB
752 using [0, layers-1] coordinates is much more natural.
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_texture_array.spec279 with each set of window coordinates (x,y) that lie within a primitive;
525 how the 4-tuple is mapped into the coordinates used for sampling. The
532 Note that not all four components of the texture coordinates <coord>
536 coordinates used
553 coordinate mappings. The "coordinates used" column indicate the
747 RESOLVED. All texture coordinates are normalized. The issue of
748 un-normalized texture coordinates has been discussed in the ARB
752 using [0, layers-1] coordinates is much more natural.
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dlima.rst125 there is *no* math performed on texture coordinates obtained from
127 coordinates, the texture coordinates will fall back to FP16 and
/xsrc/external/mit/MesaLib/dist/src/panfrost/lib/
H A Dpan_blitter.c46 * necessary since we can supply screen-space coordinates directly.
819 mali_ptr coordinates,
832 cfg.pointer = coordinates;
974 mali_ptr coordinates,
984 cfg.position = coordinates;
985 pan_blitter_emit_varying(pool, coordinates, &cfg);
818 pan_blitter_emit_varying(struct pan_pool * pool,mali_ptr coordinates,struct MALI_DRAW * draw) argument
972 pan_preload_emit_dcd(struct pan_pool * pool,struct pan_fb_info * fb,bool zs,mali_ptr coordinates,mali_ptr tsd,mali_ptr rsd,void * out,bool always_write) argument

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