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  /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates are passe
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  /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
44 1. How are the texture coordinates computed?
53 texture coordinates. The r and q coordinates may have been computed
74 texture and appropriate texture r coordinates could be used to
125 texture coordinates are computed as follows:
133 where x, y, z, w are the point's window coordinates, r and q are the
134 point's 3rd and 4th texture coordinates and r is half the point's
141 The new texture coordinates are not effected by texgen or the texture
142 matrix. Note, however, that the texture r and q coordinates are passe
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  /xsrc/external/mit/freetype/dist/include/freetype/internal/
pshints.h 159 * Array of 2 coordinates in 16.16 format, used as (position,length)
163 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
164 * horizontal coordinates (x) for vertical stems (dim=1).
204 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
205 * horizontal coordinates (x) for vertical stems (dim=1).
296 * On input, all points within the outline are in font coordinates. On
452 * Use vertical coordinates (y) for horizontal stems (dim=0). Use
453 * horizontal coordinates (x) for vertical stems (dim=1).
468 FT_Fixed* coordinates );
609 * On input, all points within the outline are in font coordinates. O
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  /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
MESA_texture_array.spec 279 with each set of window coordinates (x,y) that lie within a primitive;
525 how the 4-tuple is mapped into the coordinates used for sampling. The
532 Note that not all four components of the texture coordinates <coord>
536 coordinates used
553 coordinate mappings. The "coordinates used" column indicate the
747 RESOLVED. All texture coordinates are normalized. The issue of
748 un-normalized texture coordinates has been discussed in the ARB
752 using [0, layers-1] coordinates is much more natural.
  /xsrc/external/mit/MesaLib.old/dist/docs/specs/
MESA_texture_array.spec 279 with each set of window coordinates (x,y) that lie within a primitive;
525 how the 4-tuple is mapped into the coordinates used for sampling. The
532 Note that not all four components of the texture coordinates <coord>
536 coordinates used
553 coordinate mappings. The "coordinates used" column indicate the
747 RESOLVED. All texture coordinates are normalized. The issue of
748 un-normalized texture coordinates has been discussed in the ARB
752 using [0, layers-1] coordinates is much more natural.
  /xsrc/external/mit/MesaLib/dist/src/panfrost/lib/
pan_blitter.c 46 * necessary since we can supply screen-space coordinates directly.
819 mali_ptr coordinates,
832 cfg.pointer = coordinates;
974 mali_ptr coordinates,
984 cfg.position = coordinates;
985 pan_blitter_emit_varying(pool, coordinates, &cfg);
  /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/
panvk_vX_meta_clear.c 420 mali_ptr coordinates = pan_pool_upload_aligned(&cmdbuf->desc_pool.base, local
475 coordinates,
panvk_vX_meta_copy.c 88 mali_ptr coordinates,
102 cfg.pointer = coordinates;

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