Searched refs:cp_shader (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/ |
| H A D | evergreen_state.c | 3528 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; local in function:evergreen_update_gs_state 3530 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, 3531 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, 3532 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, 3533 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 3552 r600_store_value(cb, cp_shader->ring_item_sizes[0] >> 2); 3553 r600_store_value(cb, cp_shader->ring_item_sizes[1] >> 2); 3554 r600_store_value(cb, cp_shader->ring_item_sizes[2] >> 2); 3555 r600_store_value(cb, cp_shader->ring_item_sizes[3] >> 2);
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| H A D | r600_state.c | 2655 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; local in function:r600_update_gs_state 2657 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; 2689 cp_shader->ring_item_sizes[0] >> 2);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/ |
| H A D | evergreen_state.c | 3541 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; local in function:evergreen_update_gs_state 3543 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, 3544 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, 3545 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, 3546 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 3565 r600_store_value(cb, cp_shader->ring_item_sizes[0] >> 2); 3566 r600_store_value(cb, cp_shader->ring_item_sizes[1] >> 2); 3567 r600_store_value(cb, cp_shader->ring_item_sizes[2] >> 2); 3568 r600_store_value(cb, cp_shader->ring_item_sizes[3] >> 2);
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| H A D | r600_state.c | 2659 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; local in function:r600_update_gs_state 2661 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; 2693 cp_shader->ring_item_sizes[0] >> 2);
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