Searched refs:currentWindow (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaGLUT/dist/src/glut/beos/
H A DglutCallback.cpp31 gState.currentWindow->display = displayFunc;
37 gState.currentWindow->keyboard = keyboardFunc;
43 gState.currentWindow->special = specialFunc;
49 gState.currentWindow->mouse = mouseFunc;
55 gState.currentWindow->motion = motionFunc;
61 gState.currentWindow->passive = passiveMotionFunc;
67 gState.currentWindow->entry = entryFunc;
69 gState.currentWindow->entryState = -1;
76 gState.currentWindow->windowStatus = windowStatusFunc;
83 gState.currentWindow
[all...]
H A DglutGet.cpp39 {BAutolock winlock(gState.currentWindow->Window()); // need to lock the window
40 if (gState.currentWindow->parent)
41 return (int)gState.currentWindow->Frame().left;
43 return (int)gState.currentWindow->Window()->Frame().left;
46 {BAutolock winlock(gState.currentWindow->Window());
47 if (gState.currentWindow->parent)
48 return (int)gState.currentWindow->Frame().top;
50 return (int)gState.currentWindow->Window()->Frame().top;
53 {BAutolock winlock(gState.currentWindow->Window());
54 return gState.currentWindow
[all...]
H A DglutWindow.cpp64 gState.currentWindow->num + 1);
219 if (gState.currentWindow)
220 gState.currentWindow->UnlockGL();
221 gState.currentWindow = window;
222 gState.currentWindow->LockGL();
247 if (gState.currentWindow) {
248 return gState.currentWindow->num + 1;
286 if (gState.currentWindow == window) {
287 gState.currentWindow = 0;
299 if (gState.currentWindow)
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H A DglutCursor.cpp51 gState.currentWindow->Window()->Lock();
52 gState.currentWindow->cursor = cursor;
54 gState.currentWindow->Window()->Unlock();
H A DglutState.h37 GlutWindow *currentWindow; // current window member in struct:GlutState
57 currentWindow = 0;
H A DglutEvent.cpp93 if(gState.currentWindow)
94 gState.currentWindow->LockGL();
96 if(gState.currentWindow)
97 gState.currentWindow->UnlockGL();
122 if (gState.currentWindow)
123 gState.currentWindow->LockGL();
245 if (gState.currentWindow)
246 gState.currentWindow->UnlockGL();
305 if(gState.currentWindow)
306 gState.currentWindow
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H A DglutMenu.cpp252 gState.currentWindow->menu[button] = gState.currentMenu->id + 1;
258 gState.currentWindow->menu[button] = 0;

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