Searched refs:d3d12_create_shader (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h185 d3d12_create_shader(struct d3d12_context *ctx,
H A Dd3d12_gs_variant.cpp117 gs = d3d12_create_shader(ctx, PIPE_SHADER_GEOMETRY, &templ);
304 return d3d12_create_shader(emit_ctx->ctx, PIPE_SHADER_GEOMETRY, &templ);
H A Dd3d12_context.cpp1053 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_VERTEX, shader);
1076 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_FRAGMENT, shader);
1099 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_GEOMETRY, shader);
H A Dd3d12_compiler.cpp1013 d3d12_create_shader(struct d3d12_context *ctx, function in typeref:struct:d3d12_shader_selector *

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