Searched refs:d3d12_gs_variant_key (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h152 struct d3d12_gs_variant_key struct
179 struct d3d12_gs_variant_key gs_key;
203 d3d12_get_gs_variant(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key);
H A Dd3d12_gs_variant.cpp57 d3d12_make_passthrough_gs(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
142 struct d3d12_gs_variant_key *key,
308 d3d12_emit_points(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
348 d3d12_emit_lines(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
388 d3d12_emit_triangles(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
427 return _mesa_hash_data(key, sizeof(struct d3d12_gs_variant_key));
433 return memcmp(a, b, sizeof(struct d3d12_gs_variant_key)) == 0;
455 create_geometry_shader_variant(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
477 d3d12_get_gs_variant(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key)
H A Dd3d12_compiler.cpp500 fill_flat_varyings(struct d3d12_gs_variant_key *key, d3d12_shader_selector *fs)
518 struct d3d12_gs_variant_key key = {0};

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