Searched refs:diffuseLight (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/objviewer/
H A Dglmdraw.c392 "uniform vec4 ambientLight, diffuseLight, specularLight; \n"
407 " diffTerm = diffuse * diffuseLight * dotProd; \n"
423 static const float diffuseLight[4] = { 0.75, 0.75, 0.75, 1.0 }; local in function:glmShaderMaterial
454 uDiffuseLight = glGetUniformLocation(mat->prog, "diffuseLight");
465 glUniform4fv(uDiffuseLight, 1, diffuseLight);

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