Searched refs:dirty_shader_stages (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
H A Dzink_program.h290 ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_FRAGMENT);
306 ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX);
H A Dzink_draw.cpp179 ctx->dirty_shader_stages |= BITFIELD_BIT(pstage);
194 u_foreach_bit(stage, prog->stages_present & ~ctx->dirty_shader_stages)
197 ctx->dirty_shader_stages |= bits;
209 } else if (ctx->dirty_shader_stages & bits) {
216 ctx->dirty_shader_stages &= ~bits;
H A Dzink_context.h249 unsigned dirty_shader_stages : 6; /* mask of changed shader stages */ member in struct:zink_context
H A Dzink_program.c244 update_shader_modules(ctx, zink_screen(ctx->base.screen), prog, ctx->dirty_shader_stages & prog->stages_present, &ctx->gfx_pipeline_state);
823 ctx->dirty_shader_stages |= BITFIELD_BIT(old);
H A Dzink_context.c1030 ctx->dirty_shader_stages |= bit;
1054 ctx->dirty_shader_stages |= bit;
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.3.0.rst2988 - zink: stop using dirty_shader_stages for shader binds

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