Searched refs:drm_bo (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator.c250 struct drm_vc4_bo *drm_bo = &sim_bo->base; local in function:vc4_simulator_pin_bos
251 struct drm_gem_cma_object *obj = &drm_bo->base;
265 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base); local in function:vc4_simulator_unpin_bos
267 (struct vc4_simulator_bo *)drm_bo;
497 struct drm_vc4_bo *drm_bo = &sim_bo->base; local in function:vc4_simulator_create_shader_bo_ioctl
498 struct drm_gem_cma_object *obj = &drm_bo->base;
508 drm_bo->validated_shader = vc4_validate_shader(obj);
509 if (!drm_bo->validated_shader)
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator.c250 struct drm_vc4_bo *drm_bo = &sim_bo->base; local in function:vc4_simulator_pin_bos
251 struct drm_gem_cma_object *obj = &drm_bo->base;
265 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base); local in function:vc4_simulator_unpin_bos
267 (struct vc4_simulator_bo *)drm_bo;
497 struct drm_vc4_bo *drm_bo = &sim_bo->base; local in function:vc4_simulator_create_shader_bo_ioctl
498 struct drm_gem_cma_object *obj = &drm_bo->base;
508 drm_bo->validated_shader = vc4_validate_shader(obj);
509 if (!drm_bo->validated_shader)

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