Searched refs:dxil_nir_split_clip_cull_distance (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/
H A Ddxil_nir.h47 bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
H A Ddxil_nir.c1227 dxil_nir_split_clip_cull_distance(nir_shader *shader) function in typeref:typename:bool
/xsrc/external/mit/MesaLib/dist/src/microsoft/spirv_to_dxil/
H A Dspirv_to_dxil.c296 NIR_PASS_V(nir, dxil_nir_split_clip_cull_distance);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp1050 NIR_PASS_V(nir, dxil_nir_split_clip_cull_distance);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.3.0.rst2514 - microsoft/compiler: use nir_shader_instructions_pass in dxil_nir_split_clip_cull_distance

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