Searched refs:evs (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/clover/core/ |
| H A D | event.cpp | 42 std::vector<intrusive_ref<event>> evs; local in function:event::trigger_self 45 std::swap(_chain, evs); 48 return evs; 65 std::vector<intrusive_ref<event>> evs; local in function:event::abort_self 69 std::swap(_chain, evs); 72 return evs; 121 std::vector<intrusive_ref<event>> evs; local in function:event::wait 122 std::swap(deps, evs); 124 for (event &ev : evs)
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/core/core/ |
| H A D | event.cpp | 42 std::vector<intrusive_ref<event>> evs; local in function:event::trigger_self 45 std::swap(_chain, evs); 48 return evs; 65 std::vector<intrusive_ref<event>> evs; local in function:event::abort_self 69 std::swap(_chain, evs); 72 return evs;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/api/ |
| H A D | event.cpp | 63 auto evs = objs(d_evs, num_evs); local in function:clWaitForEvents 65 for (auto &ev : evs) { 66 if (ev.context() != evs.front().context()) 75 auto sev = create<soft_event>(evs.front().context(), evs, true);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/ |
| H A D | draw_vs_exec.c | 66 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_prepare 72 if (evs->machine->Tokens != shader->state.tokens) { 73 tgsi_exec_machine_bind_shader(evs->machine, 99 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_run_linear 100 struct tgsi_exec_machine *machine = evs->machine;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/clover/api/ |
| H A D | event.cpp | 63 auto evs = objs(d_evs, num_evs); local in function:clWaitForEvents 65 for (auto &ev : evs) { 66 if (ev.context() != evs.front().context()) 75 auto sev = create<soft_event>(evs.front().context(), evs, true);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/ |
| H A D | draw_vs_exec.c | 69 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_prepare 75 if (evs->machine->Tokens != shader->state.tokens) { 76 tgsi_exec_machine_bind_shader(evs->machine, 102 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_run_linear 103 struct tgsi_exec_machine *machine = evs->machine;
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| /xsrc/external/mit/libXt/dist/src/ |
| H A D | TMparse.c | 404 register EventSeqPtr evs = eventSeq; local in function:FreeEventSeq 406 while (evs != NULL) { 407 evs->state = (StatePtr) evs; 408 if (evs->next != NULL && evs->next->state == (StatePtr) evs->next) 409 evs->next = NULL; 410 evs = evs [all...] |
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