Searched refs:evs (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/clover/core/
H A Devent.cpp42 std::vector<intrusive_ref<event>> evs; local in function:event::trigger_self
45 std::swap(_chain, evs);
48 return evs;
65 std::vector<intrusive_ref<event>> evs; local in function:event::abort_self
69 std::swap(_chain, evs);
72 return evs;
121 std::vector<intrusive_ref<event>> evs; local in function:event::wait
122 std::swap(deps, evs);
124 for (event &ev : evs)
/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/core/core/
H A Devent.cpp42 std::vector<intrusive_ref<event>> evs; local in function:event::trigger_self
45 std::swap(_chain, evs);
48 return evs;
65 std::vector<intrusive_ref<event>> evs; local in function:event::abort_self
69 std::swap(_chain, evs);
72 return evs;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/clover/api/
H A Devent.cpp63 auto evs = objs(d_evs, num_evs); local in function:clWaitForEvents
65 for (auto &ev : evs) {
66 if (ev.context() != evs.front().context())
75 auto sev = create<soft_event>(evs.front().context(), evs, true);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
H A Ddraw_vs_exec.c66 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_prepare
72 if (evs->machine->Tokens != shader->state.tokens) {
73 tgsi_exec_machine_bind_shader(evs->machine,
99 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_run_linear
100 struct tgsi_exec_machine *machine = evs->machine;
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/clover/api/
H A Devent.cpp63 auto evs = objs(d_evs, num_evs); local in function:clWaitForEvents
65 for (auto &ev : evs) {
66 if (ev.context() != evs.front().context())
75 auto sev = create<soft_event>(evs.front().context(), evs, true);
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
H A Ddraw_vs_exec.c69 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_prepare
75 if (evs->machine->Tokens != shader->state.tokens) {
76 tgsi_exec_machine_bind_shader(evs->machine,
102 struct exec_vertex_shader *evs = exec_vertex_shader(shader); local in function:vs_exec_run_linear
103 struct tgsi_exec_machine *machine = evs->machine;
/xsrc/external/mit/libXt/dist/src/
H A DTMparse.c404 register EventSeqPtr evs = eventSeq; local in function:FreeEventSeq
406 while (evs != NULL) {
407 evs->state = (StatePtr) evs;
408 if (evs->next != NULL && evs->next->state == (StatePtr) evs->next)
409 evs->next = NULL;
410 evs = evs
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