Searched refs:fs_texfetch_depth_msaa (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
H A Du_blitter.c98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member in struct:blitter_context_priv
501 if (ctx->fs_texfetch_depth_msaa[i])
502 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
996 void **shader = &ctx->fs_texfetch_depth_msaa[target];
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
H A Du_blitter.c98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; member in struct:blitter_context_priv
550 if (ctx->fs_texfetch_depth_msaa[i])
551 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
1094 void **shader = &ctx->fs_texfetch_depth_msaa[target];

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