Searched refs:fullyCoveredFragmentShaderInputVariable (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Danv_device.c2202 properties->fullyCoveredFragmentShaderInputVariable = false;
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_device.c1306 properties->fullyCoveredFragmentShaderInputVariable = VK_FALSE;
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_device.c2054 properties->fullyCoveredFragmentShaderInputVariable = false;
/xsrc/external/mit/MesaLib.old/dist/include/vulkan/
H A Dvulkan_core.h7404 VkBool32 fullyCoveredFragmentShaderInputVariable; member in struct:VkPhysicalDeviceConservativeRasterizationPropertiesEXT
/xsrc/external/mit/MesaLib/dist/include/vulkan/
H A Dvulkan_core.h9552 VkBool32 fullyCoveredFragmentShaderInputVariable; member in struct:VkPhysicalDeviceConservativeRasterizationPropertiesEXT

Completed in 91 milliseconds