Searched refs:g_FragHandle (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL);
390 glCompileShader(g_FragHandle);
391 CheckShader(g_FragHandle, "fragment shader");
395 glAttachShader(g_ShaderHandle, g_FragHandle);
429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
430 if (g_FragHandle) glDeleteShader(g_FragHandle);
[all...]
/xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL);
390 glCompileShader(g_FragHandle);
391 CheckShader(g_FragHandle, "fragment shader");
395 glAttachShader(g_ShaderHandle, g_FragHandle);
429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
430 if (g_FragHandle) glDeleteShader(g_FragHandle);
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