Searched refs:g_FragHandle (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); 389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); 390 glCompileShader(g_FragHandle); 391 CheckShader(g_FragHandle, "fragment shader"); 395 glAttachShader(g_ShaderHandle, g_FragHandle); 429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle); 430 if (g_FragHandle) glDeleteShader(g_FragHandle); [all...] |
| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); 389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); 390 glCompileShader(g_FragHandle); 391 CheckShader(g_FragHandle, "fragment shader"); 395 glAttachShader(g_ShaderHandle, g_FragHandle); 429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle); 430 if (g_FragHandle) glDeleteShader(g_FragHandle); [all...] |
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