Searched refs:g_ShaderHandle (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 155 glUseProgram(g_ShaderHandle); 393 g_ShaderHandle = glCreateProgram(); 394 glAttachShader(g_ShaderHandle, g_VertHandle); 395 glAttachShader(g_ShaderHandle, g_FragHandle); 396 glLinkProgram(g_ShaderHandle); 397 CheckProgram(g_ShaderHandle, "shader program"); 399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); 400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); 401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Positio [all...] |
| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 155 glUseProgram(g_ShaderHandle); 393 g_ShaderHandle = glCreateProgram(); 394 glAttachShader(g_ShaderHandle, g_VertHandle); 395 glAttachShader(g_ShaderHandle, g_FragHandle); 396 glLinkProgram(g_ShaderHandle); 397 CheckProgram(g_ShaderHandle, "shader program"); 399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); 400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); 401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Positio [all...] |
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