Searched refs:g_ShaderHandle (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
155 glUseProgram(g_ShaderHandle);
393 g_ShaderHandle = glCreateProgram();
394 glAttachShader(g_ShaderHandle, g_VertHandle);
395 glAttachShader(g_ShaderHandle, g_FragHandle);
396 glLinkProgram(g_ShaderHandle);
397 CheckProgram(g_ShaderHandle, "shader program");
399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Positio
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/xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
155 glUseProgram(g_ShaderHandle);
393 g_ShaderHandle = glCreateProgram();
394 glAttachShader(g_ShaderHandle, g_VertHandle);
395 glAttachShader(g_ShaderHandle, g_FragHandle);
396 glLinkProgram(g_ShaderHandle);
397 CheckProgram(g_ShaderHandle, "shader program");
399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Positio
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