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Searched
refs:gfx_pipeline_state
(Results
1 - 16
of
16
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
zink_program.h
291
return (struct zink_fs_key *)&ctx->
gfx_pipeline_state
.shader_keys.key[PIPE_SHADER_FRAGMENT];
297
return (const struct zink_fs_key *)&ctx->
gfx_pipeline_state
.shader_keys.key[PIPE_SHADER_FRAGMENT];
307
return (struct zink_vs_key *)&ctx->
gfx_pipeline_state
.shader_keys.key[PIPE_SHADER_VERTEX];
313
return (const struct zink_vs_key *)&ctx->
gfx_pipeline_state
.shader_keys.key[PIPE_SHADER_VERTEX];
320
return (struct zink_vs_key_base *)&ctx->
gfx_pipeline_state
.shader_keys.last_vertex;
326
return (const struct zink_vs_key_base *)&ctx->
gfx_pipeline_state
.shader_keys.last_vertex;
333
bool disable = !ctx->
gfx_pipeline_state
.has_points || !ctx->rast_state->base.sprite_coord_enable;
zink_draw.cpp
180
memcpy(&ctx->
gfx_pipeline_state
.shader_keys.key[pstage].key.vs_base,
181
&ctx->
gfx_pipeline_state
.shader_keys.last_vertex.key.vs_base,
195
ctx->
gfx_pipeline_state
.modules[stage] = prog->modules[stage]->shader;
198
prog = zink_create_gfx_program(ctx, ctx->gfx_stages, ctx->
gfx_pipeline_state
.vertices_per_patch + 1);
205
ctx->
gfx_pipeline_state
.final_hash ^= ctx->curr_program->last_variant_hash;
207
ctx->
gfx_pipeline_state
.final_hash ^= ctx->curr_program->last_variant_hash;
211
ctx->
gfx_pipeline_state
.final_hash ^= ctx->curr_program->last_variant_hash;
214
ctx->
gfx_pipeline_state
.final_hash ^= ctx->curr_program->last_variant_hash;
420
VkPipeline prev_pipeline = ctx->
gfx_pipeline_state
.pipeline;
422
VkPipeline pipeline = zink_get_gfx_pipeline(ctx, ctx->curr_program, &ctx->
gfx_pipeline_state
, mode)
[
all
...]
zink_state.c
175
struct zink_gfx_pipeline_state *state = &ctx->
gfx_pipeline_state
;
411
struct zink_gfx_pipeline_state* state = &zink_context(pctx)->
gfx_pipeline_state
;
523
struct zink_gfx_pipeline_state *state = &ctx->
gfx_pipeline_state
;
690
ctx->
gfx_pipeline_state
.rast_state = rast_bits & BITFIELD_MASK(ZINK_RAST_HW_STATE_SIZE);
692
ctx->
gfx_pipeline_state
.dirty = true;
700
if (ctx->
gfx_pipeline_state
.dyn_state1.front_face != ctx->rast_state->front_face) {
701
ctx->
gfx_pipeline_state
.dyn_state1.front_face = ctx->rast_state->front_face;
702
ctx->
gfx_pipeline_state
.dirty |= !zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state;
zink_context.c
929
uint32_t enabled_buffers = ctx->
gfx_pipeline_state
.vertex_buffers_enabled_mask;
971
ctx->
gfx_pipeline_state
.vertex_buffers_enabled_mask = enabled_buffers;
992
if (ctx->
gfx_pipeline_state
.dyn_state1.num_viewports != ctx->vp_state.num_viewports)
993
ctx->
gfx_pipeline_state
.dirty = true;
994
ctx->
gfx_pipeline_state
.dyn_state1.num_viewports = ctx->vp_state.num_viewports;
1024
key = &ctx->
gfx_pipeline_state
.shader_keys.key[shader];
1058
struct zink_shader_key *key = &ctx->
gfx_pipeline_state
.shader_keys.key[pstage];
1806
ctx->
gfx_pipeline_state
.patch_vertices = patch_vertices;
1990
struct zink_render_pass *rp = ctx->
gfx_pipeline_state
.render_pass;
1992
if (ctx->
gfx_pipeline_state
.sample_locations_enabled && ctx->sample_locations_changed)
[
all
...]
zink_program.c
244
update_shader_modules(ctx, zink_screen(ctx->base.screen), prog, ctx->dirty_shader_stages & prog->stages_present, &ctx->
gfx_pipeline_state
);
795
ctx->
gfx_pipeline_state
.modules_changed = true;
800
ctx->
gfx_pipeline_state
.modules[stage] = VK_NULL_HANDLE;
802
ctx->
gfx_pipeline_state
.final_hash ^= ctx->curr_program->last_variant_hash;
822
memset(&ctx->
gfx_pipeline_state
.shader_keys.key[old].key.vs_base, 0, sizeof(struct zink_vs_key_base));
826
memset(&ctx->
gfx_pipeline_state
.shader_keys.key[PIPE_SHADER_VERTEX].key.vs_base, 0, sizeof(struct zink_vs_key_base));
905
ctx->
gfx_pipeline_state
.has_points++;
908
ctx->
gfx_pipeline_state
.has_points--;
zink_blit.c
329
util_blitter_save_blend(ctx->blitter, ctx->
gfx_pipeline_state
.blend_state);
332
util_blitter_save_sample_mask(ctx->blitter, ctx->
gfx_pipeline_state
.sample_mask);
zink_context.h
233
struct zink_gfx_pipeline_state
gfx_pipeline_state
;
member in struct:zink_context
zink_framebuffer.c
151
psurf = ctx->dummy_surface[util_logbase2_ceil(ctx->
gfx_pipeline_state
.rast_samples+1)];
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_draw.cpp
190
ptr[2] = fui(ctx->
gfx_pipeline_state
.rast->base.point_size);
305
if (ctx->
gfx_pipeline_state
.num_so_targets &&
306
ctx->
gfx_pipeline_state
.stages[PIPE_SHADER_GEOMETRY])
307
factor = ctx->
gfx_pipeline_state
.stages[PIPE_SHADER_GEOMETRY]->key.gs.stream_output_factor;
474
util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->
gfx_pipeline_state
.rast->base);
488
struct d3d12_rasterizer_state *rast = ctx->
gfx_pipeline_state
.rast;
502
ctx->
gfx_pipeline_state
.rast->base.cull_face == PIPE_FACE_FRONT_AND_BACK)
505
if (ctx->
gfx_pipeline_state
.prim_type != dinfo->mode) {
506
ctx->
gfx_pipeline_state
.prim_type = (enum pipe_prim_type)dinfo->mode;
514
if (ctx->
gfx_pipeline_state
.stages[i] != shader)
[
all
...]
d3d12_compiler.cpp
239
if (!ctx->
gfx_pipeline_state
.blend->is_dual_src)
331
ctx->
gfx_pipeline_state
.rast == NULL ||
337
if (((ctx->
gfx_pipeline_state
.rast->base.fill_front == PIPE_POLYGON_MODE_LINE &&
338
ctx->
gfx_pipeline_state
.rast->base.cull_face != PIPE_FACE_FRONT) ||
339
(ctx->
gfx_pipeline_state
.rast->base.fill_back == PIPE_POLYGON_MODE_LINE &&
340
ctx->
gfx_pipeline_state
.rast->base.cull_face == PIPE_FACE_FRONT)) &&
345
if (ctx->
gfx_pipeline_state
.rast->base.fill_front == PIPE_POLYGON_MODE_POINT)
365
(ctx->
gfx_pipeline_state
.rast->base.point_size > 1.0 ||
366
ctx->
gfx_pipeline_state
.rast->base.offset_point ||
367
(ctx->
gfx_pipeline_state
.rast->base.point_size_per_vertex &
[
all
...]
d3d12_pipeline_state.cpp
167
DXGI_FORMAT fmt = ctx->
gfx_pipeline_state
.rtv_formats[index];
169
if (ctx->
gfx_pipeline_state
.blend->desc.RenderTarget[0].LogicOpEnable &&
170
!ctx->
gfx_pipeline_state
.has_float_rtv) {
189
struct d3d12_gfx_pipeline_state *state = &ctx->
gfx_pipeline_state
;
294
uint32_t hash = hash_gfx_pipeline_state(&ctx->
gfx_pipeline_state
);
296
&ctx->
gfx_pipeline_state
);
302
data->key = ctx->
gfx_pipeline_state
;
d3d12_context.cpp
135
ctx->
gfx_pipeline_state
.ves = (struct d3d12_vertex_elements_state *)ve;
362
struct d3d12_blend_state *old_state = ctx->
gfx_pipeline_state
.blend;
364
ctx->
gfx_pipeline_state
.blend = new_state;
449
ctx->
gfx_pipeline_state
.zsa = (struct d3d12_depth_stencil_alpha_state *) dsa;
548
ctx->
gfx_pipeline_state
.rast = (struct d3d12_rasterizer_state *)rs_state;
1031
if (ctx->
gfx_pipeline_state
.stages[stage] == iter) {
1032
ctx->
gfx_pipeline_state
.stages[stage] = NULL;
1308
ctx->
gfx_pipeline_state
.num_cbufs = state->nr_cbufs;
1309
ctx->
gfx_pipeline_state
.has_float_rtv = false;
1313
ctx->
gfx_pipeline_state
.has_float_rtv = true
[
all
...]
d3d12_blit.cpp
540
util_blitter_save_blend(ctx->blitter, ctx->
gfx_pipeline_state
.blend);
541
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->
gfx_pipeline_state
.zsa);
542
util_blitter_save_vertex_elements(ctx->blitter, ctx->
gfx_pipeline_state
.ves);
544
util_blitter_save_rasterizer(ctx->blitter, ctx->
gfx_pipeline_state
.rast);
560
util_blitter_save_sample_mask(ctx->blitter, ctx->
gfx_pipeline_state
.sample_mask);
561
util_blitter_save_so_targets(ctx->blitter, ctx->
gfx_pipeline_state
.num_so_targets, ctx->so_targets);
d3d12_context.h
203
struct d3d12_gfx_pipeline_state
gfx_pipeline_state
;
member in struct:d3d12_context
d3d12_root_signature.cpp
185
struct d3d12_shader *shader = ctx->
gfx_pipeline_state
.stages[i];
d3d12_query.cpp
436
bool have_xfb = !!ctx->
gfx_pipeline_state
.num_so_targets;
Completed in 19 milliseconds
Indexes created Thu Jul 30 00:24:59 UTC 2026