Searched refs:glCompileShaderIncludeARB (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/include/GL/
H A Dgl_mangle.h299 #define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB) macro
H A Dglcorearb.h3616 GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
H A Dglext.h4269 GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.0.0.rst3351 - mesa: implement glCompileShaderIncludeARB()
/xsrc/external/mit/MesaLib/dist/include/GL/
H A Dglcorearb.h3598 GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
H A Dglext.h4252 GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
/xsrc/external/mit/libepoxy/src/
H A Dgl_generated.h16987 #define glCompileShaderIncludeARB macro
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H A Dgl_generated_dispatch.c10681 0, // glCompileShaderIncludeARB
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