Searched refs:gpu_shader4_rect (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | builtin_functions.cpp | 333 gpu_shader4_rect(const _mesa_glsl_parse_state *state) function in typeref:typename:bool 342 return gpu_shader4_rect(state) && 2290 _textureSize(gpu_shader4_rect, glsl_type::ivec2_type, glsl_type::sampler2DRect_type), 2532 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), 2538 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), 2694 _texelFetch(gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type), 2763 _texelFetch(gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), 2883 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), 2886 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), 2892 _texture(ir_tex, gpu_shader4_rect, glsl_typ [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | builtin_functions.cpp | 306 gpu_shader4_rect(const _mesa_glsl_parse_state *state) function in typeref:typename:bool 315 return gpu_shader4_rect(state) && 2110 _textureSize(gpu_shader4_rect, glsl_type::ivec2_type, glsl_type::sampler2DRect_type), 2342 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type, TEX_OFFSET), 2348 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type, TEX_OFFSET), 2504 _texelFetch(gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type), 2573 _texelFetch(gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::ivec2_type, glsl_type::ivec2_type), 2693 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec3_type, TEX_PROJECT | TEX_OFFSET), 2696 _texture(ir_tex, gpu_shader4_rect, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec4_type, TEX_PROJECT | TEX_OFFSET), 2702 _texture(ir_tex, gpu_shader4_rect, glsl_typ [all...] |
Completed in 13 milliseconds