Searched refs:hangs (Results 1 - 25 of 74) sorted by relevance
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 17.3.8.rst | 36 - [BSW/HD400] Aztec Ruins GL version GPU hangs 38 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache 43 - [regression][hang] Trine1EE hangs GPU after loading screen on
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| H A D | 20.1.10.rst | 38 - \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests 39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
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| H A D | 10.0.3.rst | 42 OpenCL hangs graphics on CAYMAN 95 - i965/gen6/blorp: Emit more flushes to workaround hangs
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| H A D | 20.2.1.rst | 38 - [hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests 39 - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
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| H A D | 10.3.4.rst | 39 si_dma_copy_tile causes GPU hangs
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| H A D | 19.1.5.rst | 48 - radv: Avoid binning RAVEN hangs.
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| H A D | 18.2.1.rst | 34 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL 51 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs 179 - radv: fix GPU hangs with 32-bit indirect descriptors
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| H A D | 18.1.2.rst | 124 - radv: add a workaround for DXVK hangs by setting
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| H A D | 19.0.3.rst | 32 - [CIK] [regression] All opencl apps hangs indefinitely in
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| H A D | 20.2.4.rst | 108 - radeonsi: disable WGP mode on gfx10.3 to prevent hangs
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| H A D | 9.1.3.rst | 124 - i965: Fix SNB GPU hangs when a blorp batch is the first thing to 126 - i965: Fix hangs on HSW since the gen6 blorp fix.
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| H A D | 18.0.0.rst | 189 - Portal 2 game hangs at startup with latest mesa dev 205 - [sklgt4e] GPU hangs in Car_Chase 275 - [BSW/HD400] Aztec Ruins GL version GPU hangs 292 - [skl CCS] Oxenfree (unity engine game) hangs GPU 340 - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache
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| H A D | 10.4.3.rst | 111 - i965: Work around mysterious Gen4 GPU hangs with minimal state
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| H A D | 11.0.5.rst | 43 (causes hangs)
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| H A D | 17.0.3.rst | 31 [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase
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| H A D | 17.1.7.rst | 72 - radv: avoid GPU hangs if someone does a resolve with non-multisample
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| H A D | 18.1.3.rst | 36 program hangs
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| H A D | 18.1.5.rst | 147 - radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9
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| H A D | 18.1.9.rst | 37 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
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| H A D | 18.2.7.rst | 48 with large query count hangs
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| H A D | 19.1.3.rst | 136 texture hangs
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| H A D | 7.8.2.rst | 72 - Fixed hangs in etracer on 830 and 845 chipsets. `Bug
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| H A D | 8.0.5.rst | 239 - i965/Gen6: Work around GPU hangs due to misaligned depth coordinate 241 - i965/Gen7: Work around GPU hangs due to misaligned depth coordinate
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| H A D | 18.3.0.rst | 117 - Basemark GPU vulkan benchmark hangs on GFX9 135 - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL 230 - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
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| /xsrc/external/mit/libdrm/dist/amdgpu/ |
| H A D | amdgpu_cs.c | 205 uint32_t *state, uint32_t *hangs) 220 *hangs = args.out.state.hangs; 204 amdgpu_cs_query_reset_state(amdgpu_context_handle context,uint32_t * state,uint32_t * hangs) argument
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