Searched refs:has_previous_stage (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_shader_args.h62 bool has_previous_stage, gl_shader_stage previous_stage);
H A Dradv_shader_args.c176 allocate_user_sgprs(struct radv_shader_args *args, gl_shader_stage stage, bool has_previous_stage, argument
207 if (has_previous_stage) {
215 if (has_previous_stage) {
286 bool has_previous_stage, gl_shader_stage previous_stage)
292 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
481 bool has_previous_stage, gl_shader_stage previous_stage,
488 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
508 bool has_previous_stage, gl_shader_stage previous_stage)
519 has_previous_stage = true;
528 allocate_user_sgprs(args, stage, has_previous_stage, previous_stag
285 declare_vs_specific_input_sgprs(struct radv_shader_args * args,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage) argument
480 set_vs_specific_input_locs(struct radv_shader_args * args,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage,uint8_t * user_sgpr_idx) argument
507 radv_declare_shader_args(struct radv_shader_args * args,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage) argument
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H A Dradv_nir_to_llvm.c168 create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage) argument
174 has_previous_stage = true;
194 (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_nir_to_llvm.c677 bool has_previous_stage,
716 if (has_previous_stage) {
724 if (has_previous_stage) {
802 bool has_previous_stage,
808 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
923 gl_shader_stage stage, bool has_previous_stage,
929 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
975 bool has_previous_stage,
983 allocate_user_sgprs(ctx, stage, has_previous_stage,
1018 declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
675 allocate_user_sgprs(struct radv_shader_context * ctx,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage,bool needs_view_index,struct user_sgpr_info * user_sgpr_info) argument
800 declare_vs_specific_input_sgprs(struct radv_shader_context * ctx,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage,struct arg_info * args) argument
922 set_vs_specific_input_locs(struct radv_shader_context * ctx,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage,uint8_t * user_sgpr_idx) argument
973 create_function(struct radv_shader_context * ctx,gl_shader_stage stage,bool has_previous_stage,gl_shader_stage previous_stage) argument
[all...]

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