Searched refs:invariant_prim (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/nir/
H A Dnir_propagate_invariant.c193 /* If invariant_prim=true, this pass considers all geometry-affecting
198 nir_propagate_invariant(nir_shader *shader, bool invariant_prim) argument
203 if (shader->info.stage != MESA_SHADER_FRAGMENT && invariant_prim) {
H A Dnir.h4667 bool nir_propagate_invariant(nir_shader *shader, bool invariant_prim);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.2.0.rst4470 - nir/propagate_invariant: add invariant_prim option

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