Searched refs:is_gs_variant (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h178 bool is_gs_variant; member in struct:d3d12_shader_selector
H A Dd3d12_compiler.cpp330 !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant) ||
357 if (gs != NULL && !gs->is_gs_variant) {
377 !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant) ||
390 struct d3d12_shader_selector *last_vertex_stage = gs && !gs->is_gs_variant ? gs : vs;
412 (!gs || gs->is_gs_variant ||
524 if (gs != NULL && !gs->is_gs_variant)
687 if (!next->is_gs_variant) {
718 } else if (sel_ctx->needs_vertex_reordering && !sel->is_gs_variant) {
722 if (sel->is_gs_variant && next && next->initial->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)
781 sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->is_gs_variant
[all...]
H A Dd3d12_gs_variant.cpp469 gs->is_gs_variant = true;
H A Dd3d12_draw.cpp436 if (!sel || sel->is_gs_variant)

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